Ejemplo n.º 1
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 public HRESULT CreateResourceTexture([NativeTypeName("const GUID *")] Guid *resourceId, [NativeTypeName("const D2D1_RESOURCE_TEXTURE_PROPERTIES *")] D2D1_RESOURCE_TEXTURE_PROPERTIES *resourceTextureProperties, [NativeTypeName("const BYTE *")] byte *data, [NativeTypeName("const UINT32 *")] uint *strides, [NativeTypeName("UINT32")] uint dataSize, ID2D1ResourceTexture **resourceTexture)
 {
     return(((delegate * unmanaged <ID2D1EffectContext2 *, Guid *, D2D1_RESOURCE_TEXTURE_PROPERTIES *, byte *, uint *, uint, ID2D1ResourceTexture **, int>)(lpVtbl[15]))((ID2D1EffectContext2 *)Unsafe.AsPointer(ref this), resourceId, resourceTextureProperties, data, strides, dataSize, resourceTexture));
 }
Ejemplo n.º 2
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 public HRESULT FindResourceTexture([NativeTypeName("const GUID *")] Guid *resourceId, ID2D1ResourceTexture **resourceTexture)
 {
     return(((delegate * unmanaged <ID2D1EffectContext2 *, Guid *, ID2D1ResourceTexture **, int>)(lpVtbl[16]))((ID2D1EffectContext2 *)Unsafe.AsPointer(ref this), resourceId, resourceTexture));
 }
Ejemplo n.º 3
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 public int FindResourceTexture([NativeTypeName("const GUID *")] Guid *resourceId, [NativeTypeName("ID2D1ResourceTexture **")] ID2D1ResourceTexture **resourceTexture)
 {
     return(((delegate * stdcall <ID2D1EffectContext *, Guid *, ID2D1ResourceTexture **, int>)(lpVtbl[16]))((ID2D1EffectContext *)Unsafe.AsPointer(ref this), resourceId, resourceTexture));
 }