public BuildingCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public ItemCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public UpdateModCommand(ICurrentModService currentModService, IModManager modManager) { _currentModService = currentModService; _modManager = modManager; }
public WarriorNameTableCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public LuaCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public GimmickCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public AbilityCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public KingdomCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public ScenarioWarriorCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public EpisodeCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public BattleConfigCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public CommitModCommand(ICurrentModService currentModService, IModPatchingService modPatcher) { _currentModService = currentModService; _modPatcher = modPatcher; }
public WarriorSkillCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public EventSpeakerCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public BaseWarriorCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public MoveCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public ScenarioPokemonCommand(ICurrentModService currentModService) { _currentModService = currentModService; }
public MaxLinkCommand(ICurrentModService currentModService) { _currentModService = currentModService; }