/// <summary>
        /// TODO - document this once transactions are supported.
        /// </summary>
        public override void Close()
        {
            if (State == ConnectionState.Closed)
            {
                return;
            }

            _connectionPoolManager.Release(_connectionString, _internal);
            _internal     = null;
            InternalState = ConnectionState.Closed;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// TODO - document this once transactions are supported.
        /// </summary>
        public override void Close()
        {
            if (_isDisposed)
            {
                throw new ObjectDisposedException(nameof(AseConnection));
            }

            if (State == ConnectionState.Closed)
            {
                return;
            }

            _connectionPoolManager.Release(_connectionString, _internal);
            _internal     = null;
            InternalState = ConnectionState.Closed;
        }