public void StopBtnPushed() { _compressionCtrl.Decompress(); _vibrator.VibrateOn(); _ledController.ShineRed(); TurnOff(); }
public void StopBtnPushed() { //_ledR.Toggle(); //_vibrator.ToggleVibrator(); _compressionCtrl.Decompress(); //_vibrator.ToggleVibrator(); //_ledR.Toggle(); }
public void StartDecompression() { Console.WriteLine("Stop Pushed"); if (_compressionStatus.Status == CompressionStatus.Compressed) { _compressionCtrl.Decompress(); } }
public void StopBtnPushed() { if (_state == State.Compressed) { _compressionCtrl.Decompress(); _state = State.Decompressing; } }
public void StopBtnPushed() { if (_stateOfCompression) { _compressionCtrl.Decompress(); _stateOfCompression = false; } }
public void StopBtnPushed() { if (_compressionCtrl.IsCompressed() == true) { _LEDCtrlRed.LEDDeCompOn(); _vibratorCtrl.VibratorOn(); _compressionCtrl.Decompress(); _vibratorCtrl.VibratorOff(); _LEDCtrlRed.LEDOff(); } else { Console.WriteLine("All ready empty"); } }
public void StartDecompression() { if (isCompressed) { Console.WriteLine("Staring decompression"); isCompressed = false; isRelaxed = false; if (compressionProgressListener != null) { compressionProgressListener.DecompressionStarted(); } compressionController.Decompress(); } else { Console.WriteLine("Can't start decompression when stocking is not compressed"); } }
public void StopBtnPushed() { _compressionCtrl.Decompress(); }
public void StopButtonPushed() { System.Console.WriteLine(""); _compressionCtrl.Decompress(); System.Console.WriteLine(""); }
public void StopBtnPushed(ICompressionCtrl compCtrl) { compCtrl.Decompress(); }
public void Decompress() { compressionCtrl.Decompress(); }
public void StopCompression() { _comp.Decompress(); }