Ejemplo n.º 1
0
        public static void Write(Asset asset, StreamWriter output)
        {
            var columns = new IColumns <IApiCall>[]
            {
                new Column <IApiCall, object?>("Frame", dc => dc.Owner?.Owner?.Index),
                new Column <IApiCall, object?>("From", dc => dc.Owner?.Index),
                new Column <IApiCall, object?>("To", dc => GetLastUser(asset, dc)?.Index),
                new Column <IApiCall, object>("Method", dc => dc.Name),
                new Column <IApiCall, object>("Slot", dc => GetResourceIdenfifier(asset, dc)),
                new Column <IApiCall, object>("Shader(s)", dc => $"\"{asset.GetShadersUntilOverriden(dc).ExceptNull().Select(s => s.Hex).Delimit('\n')}\""),
            };

            output.WriteLine($"Type:,{GetAssetSubType(asset)},{asset.GetType().Name}");
            if (asset.Override != null)
            {
                output.WriteLine($"Override:,{asset.Override.Name}");
            }
            output.WriteLine();
            output.WriteLine($"Slot,Count,Variable");
            asset.Slots.ForEach(s => output.WriteLine($"{s.index},{s.slots.Count},{asset.GetNameForSlot(s.index)}"));
            output.WriteLine();
            output.WriteLine(columns.Headers());
            asset.LifeCycle.ForEach(dc => output.WriteLine(columns.Values(dc)));
        }