public void RemoveRenderer(ICmpRenderer renderer) { Type type = renderer.GetType(); RawList<ICmpRenderer> list; if (!this.renderersByType.TryGetValue(type, out list)) { list = new RawList<ICmpRenderer>(); this.renderersByType.Add(type, list); } list.Remove(renderer); this.totalRendererCount--; }
private void AddToManagers(Component cmp) { // Per-Type lists TypeInfo cmpType = cmp.GetType().GetTypeInfo(); List <Component> cmpList; if (!this.componentsByType.TryGetValue(cmpType, out cmpList)) { cmpList = new List <Component>(); this.componentsByType[cmpType] = cmpList; } cmpList.Add(cmp); // Specialized lists ICmpRenderer renderer = cmp as ICmpRenderer; if (renderer != null) { this.visibilityStrategy.AddRenderer(renderer); } }
public ICmpRenderer PickRendererAt(int x, int y) { this.RenderableSite.MakeCurrent(); this.RenderPickingMap(); ICmpRenderer picked = this.CameraComponent.PickRendererAt(x / 2, y / 2); Component pickedComponent = picked as Component; if (pickedComponent == null) { return(null); } if (pickedComponent.Disposed) { return(null); } if (pickedComponent.GameObj == null) { return(null); } return(picked); }
private bool RendererFilter(ICmpRenderer r) { GameObject obj = (r as Component).GameObj; DesignTimeObjectData data = CorePluginRegistry.GetDesignTimeData(obj); return !data.IsHidden; }
protected bool RendererFilter(ICmpRenderer r) { GameObject obj = (r as Component).GameObj; if (obj.RigidBody == null || !(r as Component).Active) return false; DesignTimeObjectData data = CorePluginRegistry.GetDesignTimeData(obj); return !data.IsHidden; }
private bool RendererFilter(ICmpRenderer r) { GameObject obj = (r as Component).GameObj; if (this.objectVisibility != null && this.objectVisibility.Count > 0) { bool match = false; foreach (Type type in this.objectVisibility) { if (obj.GetComponent(type) != null) { match = true; break; } } if (!match) return false; } DesignTimeObjectData data = DesignTimeObjectData.Get(obj); return !data.IsHidden; }
private bool RendererFilter(ICmpRenderer r) { GameObject obj = (r as Component).GameObj; DesignTimeObjectData data = DesignTimeObjectData.Get(obj); return !data.IsHidden; }
protected bool RendererFilter(ICmpRenderer r) { GameObject obj = (r as Component).GameObj; if (this.renderAll == false || !(r as Component).Active) return false; DesignTimeObjectData data = DesignTimeObjectData.Get(obj); return !data.IsHidden; }