Ejemplo n.º 1
0
 private static void OnComponentAdded(ComponentEventArgs args)
 {
     if (args.Component.Active)
     {
         ICmpInitializable cInit = args.Component as ICmpInitializable;
         if (cInit != null)
         {
             cInit.OnActivate();
         }
     }
     if (ComponentAdded != null)
     {
         ComponentAdded(current, args);
     }
 }
Ejemplo n.º 2
0
        private void objectManager_ComponentAdded(object sender, ComponentEventArgs e)
        {
            this.AddToManagers(e.Component);

            // If the scene is active, activate any added components
            if (this.active && e.Component.Active)
            {
                ICmpInitializable cInit = e.Component as ICmpInitializable;
                if (cInit != null)
                {
                    cInit.OnActivate();
                }
            }

            // Fire global event for current main scene
            if (this.IsCurrent && ComponentAdded != null)
            {
                ComponentAdded(current, e);
            }
        }