Ejemplo n.º 1
0
 private void PrepareLootItems(IChest chest)
 {
     int[]           lootItems   = chest.data.items;
     int[]           mineItems   = character.status.items;
     InventorySlot[] lootButtons = FillItemsTo(lootSlotsParent, lootItems);
     InventorySlot[] mineButtons = FillItemsTo(lootMineSlotsParent, mineItems);
     for (int i = 0; i < mineButtons.Length; i++)
     {
         int index = i;
         mineButtons [i].button.onClick.RemoveAllListeners();
         mineButtons [i].button.onClick.AddListener(delegate {
             chest.AddFrom(character, character.status.GetItemByID(mineButtons[index].id));
         });
     }
     for (int i = 0; i < lootButtons.Length; i++)
     {
         int index = i;
         lootButtons [i].button.onClick.RemoveAllListeners();
         lootButtons [i].button.onClick.AddListener(delegate {
             chest.CastTo(character, chest.GetItemByID(lootButtons[index].id));
         });
     }
     lootableChest = chest;
 }