Ejemplo n.º 1
0
        private static void Demo(IChessBoard board)
        {
            board.SetPiece(new Tuple <int, int>(0, 7), new Knight(Utils.ColorsEnum.Black, new Tuple <int, int>(0, 7)));
            board.ShowBoard();

            board.MovePiece(new Tuple <int, int>(0, 7), new Tuple <int, int>(2, 6));

            board.ShowBoard();

            board.MovePiece(new Tuple <int, int>(0, 7), new Tuple <int, int>(2, 3));

            board.ShowBoard();
        }
Ejemplo n.º 2
0
        public void MovePiece(CellId source, CellId target)
        {
            if (!IsValidMove(source, target))
            {
                throw new InvalidOperationException("Invalid move!");
            }
            // Figure out if it is a castle operation.
            //
            var sourceCell = _chessboard.GetCell(source);
            var targetCell = _chessboard.GetCell(target);

            // We know it is a valid move. We just have to identify if it is a castle
            // operation.
            //
            if (sourceCell.PieceType == EChessPieceType.King &&
                targetCell.PieceType == EChessPieceType.Rook &&
                sourceCell.PieceColor == targetCell.PieceColor)
            {
                _chessboard.SwapPiece(source, target);
            }
            else
            {
                _chessboard.MovePiece(source, target);
            }
            nextTurn();
        }
Ejemplo n.º 3
0
        private static void ProgramLoop(IChessBoard board)
        {
            Console.WriteLine("To move select your chess piece by command 'select x,y' where x is column and y is row.");
            Console.WriteLine("Next move by command 'move x,y' where x is column and y is row.");
            Console.WriteLine("Move:");
            input = string.Empty;

            while (!input.Equals("exit"))
            {
                input = Console.ReadLine().Trim().ToLower();

                if (input.Contains("move"))
                {
                    if (selected == null)
                    {
                        Console.WriteLine("No chess piece selected.");
                        continue;
                    }

                    if (!board.MovePiece(selected.Position, GetCoordinates(input)))
                    {
                        Console.WriteLine("Invalid move.");
                    }

                    board.ShowBoard();
                    selected = null;
                    continue;
                }
                else if (input.Contains("select"))
                {
                    try
                    {
                        selected = board.GetSquare(GetCoordinates(input));
                        if (selected == null)
                        {
                            Console.WriteLine("No chess piece selected.");
                        }
                    }
                    catch (ArgumentException e)
                    {
                        Console.WriteLine(e.Message);
                    }

                    continue;
                }

                if (input.Contains("exit"))
                {
                    break;
                }

                Console.WriteLine("Invalid command. Try again.");
            }
        }
Ejemplo n.º 4
0
        public void MovePiece(CellId source, CellId target)
        {
            if (!IsValidMove(source, target))
            {
                throw new InvalidOperationException("Invalid move!");
            }
            // Figure out if it is a castle operation.
            //
            var sourceCell = _chessboard.GetCell(source);
            var targetCell = _chessboard.GetCell(target);

            // We know it is a valid move. We just have to identify if it is a castle
            // operation.
            //
            if (sourceCell.PieceType == EChessPieceType.King &&
                targetCell.PieceType == EChessPieceType.Rook &&
                sourceCell.PieceColor == targetCell.PieceColor)
            {
                _chessboard.SwapPiece(source, target);
            }
            else
            {
                if (targetCell.PieceColor != sourceCell.PieceColor) // The player captured a piece
                {
                    PieceCaptured(this, new PieceCapturedEventArgs(targetCell.PieceType, targetCell.PieceColor));
                    // Check if the king was captured.
                    //
                    if (targetCell.PieceType == EChessPieceType.King)
                    {
                        GameFinished(this, new GameEndedEventArgs(ActivePlayer));
                    }
                }
                _chessboard.MovePiece(source, target);
            }
            nextTurn();
        }