Ejemplo n.º 1
0
    private void LoadCharacter()
    {
        for (int i = 0; i < 3; i++)
        {
            ICharacterController character = new ICharacterController("priest");
            character.SetName("priest" + i);
            character.SetPosition(fromCoast.GetEmptyPosition());
            character.GetOnCoast(fromCoast);
            fromCoast.GetOnCoast(character);
            characters[i] = character;
        }

        for (int i = 0; i < 3; i++)
        {
            ICharacterController character = new ICharacterController("devil");
            character.SetName("devil" + i);
            character.SetPosition(fromCoast.GetEmptyPosition());
            character.GetOnCoast(fromCoast);
            fromCoast.GetOnCoast(character);
            characters[i + 3] = character;
        }
    }
Ejemplo n.º 2
0
 public void CharacterIsClicked(ICharacterController characterController)
 {
     if (characterController.IsOnBoat())
     {
         CoastController whichCoast;
         if (boat.Get_to_or_from() == -1)             // to -1; from 1
         {
             whichCoast = toCoast;
         }
         else
         {
             whichCoast = fromCoast;
         }
         boat.GetOffBoat(characterController.GetName());
         characterController.MoveToPosition(whichCoast.GetEmptyPosition());
         characterController.GetOnCoast(whichCoast);
         whichCoast.GetOnCoast(characterController);
     }
     else
     {
         CoastController whichCoast = characterController.GetCoastController();
         if (boat.GetEmptyIndex() == -1)
         {
             return;
         }
         if (whichCoast.GetToOrFrom() != boat.Get_to_or_from())
         {
             return;
         }
         whichCoast.GetOffCoast(characterController.GetName());
         characterController.MoveToPosition(boat.GetEmptyPosition());
         characterController.GetOnBoat(boat);
         boat.GetOnBoat(characterController);
     }
     userUI.status = CheckGameOver();
 }