public InventoryController(IBrassService iBrassService, IBulletService iBulletService, ICartridgeLoadService iCartridgeLoadService, ICartridgeService iCartridgeService, IPowderService iPowderService, IPrimerService iPrimerService) { this.brassService = iBrassService; this.bulletService = iBulletService; this.cartridgeLoadService = iCartridgeLoadService; this.cartridgeService = iCartridgeService; this.powderService = iPowderService; this.primerService = iPrimerService; }
public InventoryController() { this.brassService = new BrassService(); this.bulletService = new BulletService(); this.cartridgeLoadService = new CartridgeLoadService(); this.cartridgeService = new CartridgeService(); this.powderService = new PowderService(); this.primerService = new PrimerService(); }
public CartridgeController( ICartridgeService cartridgeService, IMovieService movieService, IShopUserService shopUserService, IRentalService rentalService) { CartridgeService = cartridgeService; MovieService = movieService; ShopUserService = shopUserService; RentalService = rentalService; }
public BuildController(ICartridgeLoadService iCartridgeLoadService, ICartridgeService iCartridgeService) { this.cartridgeLoadService = iCartridgeLoadService; this.cartridgeService = iCartridgeService; }
public BuildController() { this.cartridgeLoadService = new CartridgeLoadService(); this.cartridgeService = new CartridgeService(); }
public ShootingSessionController(IShootingSessionService iService, ICartridgeService iCartridgeService, IBrassService iBrassService) { this.service = iService; this.cartridgeService = iCartridgeService; this.brassService = iBrassService; }
public ShootingSessionController() { this.service = new ShootingSessionService(); this.cartridgeService = new CartridgeService(); this.brassService = new BrassService(); }
public GameService(ICartridgeService cartridgeService, IPlayerStateService playerStateService, IGameStateService gameStateService) { _cartridgeService = cartridgeService; _gameStateService = gameStateService; _playerStateService = playerStateService; }
public GameService(ICartridgeService cartridgeService) { _cartridgeService = cartridgeService; }