Ejemplo n.º 1
0
    void Update()
    {
        if (_dead)
        {
            return;
        }
        if (Input.GetKeyDown(KeyCode.W))
        {
            _actions.Enqueue(new CardMoveAction(CardMoveAction.MovementDirection.Up));
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            _actions.Enqueue(new CardMoveAction(CardMoveAction.MovementDirection.Down));
        }
        else if (Input.GetKeyDown(KeyCode.A))
        {
            _actions.Enqueue(new CardMoveAction(CardMoveAction.MovementDirection.Left));
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            _actions.Enqueue(new CardMoveAction(CardMoveAction.MovementDirection.Right));
        }

        if (_currentAcion == null)
        {
            if (_actions.Count > 0)
            {
                _currentAcion = _actions.Dequeue();
            }
            else
            {
                return;
            }
        }

        if (_currentAcion.DoAction(gameObject))
        {
            _currentAcion = null;
        }
    }
Ejemplo n.º 2
0
 public void Action(Node targetNode) => actionProvider.DoAction(targetNode);