/// <summary> /// 让摄像机看向某个Obj,fDuration为0则不做移动动画 /// </summary> /// <param name="target"></param> /// <param name="onCameraMoveDone">当移动动画结束时的回调,fDuration为0时不会调用</param> /// <param name="fDuration">移动动画时长</param> public void LookTarget(Obj target, CameraDefine.CameraMoveDoneCallback onCameraMoveDone = null, float fDuration = CameraDefine.m_fDefaultCameraMoveTime) { m_State.LookTarget(target, onCameraMoveDone, fDuration); }