Ejemplo n.º 1
0
        public void Draw(GameTime gameTime)
        {
            // Clear our screen texture.
            _camera.Apply(_graphics);
            _graphics.Clear(Color.CornflowerBlue);

            // Draw the terrain.
            _terrain.Draw(gameTime, _camera);

            // Draw the brush.
            _circleBrushNode.FindMovable <CircleRenderable>().Render(gameTime, _camera);
        }
Ejemplo n.º 2
0
        public void Draw(GameTime gameTime)
        {
            // Clear our screen texture.
            _camera.Apply(_graphics);
            _graphics.Clear(Color.Black);

            // Draw the terrain.
            _terrain.Draw(gameTime, _camera);

            foreach (IRenderable renderable in _world.Scene.Collect(typeof(IRenderable)))
            {
                renderable.Render(gameTime, _camera);
            }

            //Matrix projectionMatrix, viewMatrix;
            //_camera.GetMatrices(out projectionMatrix, out viewMatrix);
            //_debugView.RenderDebugData(ref projectionMatrix, ref viewMatrix);
        }