Ejemplo n.º 1
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        public DisableUndoScope(ICacheUndo cacheUndo)
        {
            Debug.Assert(cacheUndo != null);

            m_CacheUndo              = cacheUndo;
            m_UndoOverride           = m_CacheUndo.undoOverride;
            m_CacheUndo.undoOverride = new DisabledUndo();
        }
Ejemplo n.º 2
0
        public UndoScope(ICacheUndo cacheUndo, string operationName, bool incrementGroup)
        {
            Debug.Assert(cacheUndo != null);

            if (cacheUndo.isUndoOperationSet == false)
            {
                m_CacheUndo = cacheUndo;

                if (incrementGroup)
                {
                    m_CacheUndo.IncrementCurrentGroup();
                }

                m_CacheUndo.BeginUndoOperation(operationName);
            }
        }
Ejemplo n.º 3
0
        public void Setup()
        {
            m_MousePosition = Vector2.zero;
            m_HoveredVertex = -1;
            m_HoveredEdge   = -1;
            m_ClosestEdge   = -1;

            m_View = Substitute.For <ISpriteMeshView>();
            m_View.mouseWorldPosition.Returns(x => m_MousePosition);
            m_View.hoveredVertex.Returns(x => m_HoveredVertex);
            m_View.hoveredEdge.Returns(x => m_HoveredEdge);
            m_View.closestEdge.Returns(x => m_ClosestEdge);
            m_View.WorldToScreen(Arg.Any <Vector2>()).Returns(x => ((Vector2)x[0] * 100f));
            m_View.IsActionTriggered(Arg.Any <MeshEditorAction>()).Returns(true);

            m_SelectedVertices = new List <int>();
            m_Selection        = Substitute.For <ISelection <int> >();
            m_Selection.Count.Returns(x => m_SelectedVertices.Count);
            m_Selection.Contains(Arg.Any <int>()).Returns(x => m_SelectedVertices.Contains((int)x[0]));
            m_Selection.elements.Returns(x => m_SelectedVertices.ToArray());
            m_Selection.activeElement.Returns(x =>
            {
                if (m_SelectedVertices.Count == 0)
                {
                    return(-1);
                }
                return(m_SelectedVertices[0]);
            });

            m_CacheUndo    = Substitute.For <ICacheUndo>();
            m_Triangulator = Substitute.For <ITriangulator>();

            m_SpriteMeshData                      = new SpriteMeshData();
            m_SpriteMeshData.frame                = new Rect(0f, 0f, 100f, 100f);
            m_SpriteMeshController                = new SpriteMeshController();
            m_SpriteMeshController.frame          = m_SpriteMeshData.frame;
            m_SpriteMeshController.spriteMeshData = m_SpriteMeshData;
            m_SpriteMeshController.spriteMeshView = m_View;
            m_SpriteMeshController.selection      = m_Selection;
            m_SpriteMeshController.cacheUndo      = m_CacheUndo;
            m_SpriteMeshController.triangulator   = m_Triangulator;

            m_SpriteMeshDataController.spriteMeshData = m_SpriteMeshData;
        }
Ejemplo n.º 4
0
        public void Setup()
        {
            m_Triangulator = new Triangulator();
            m_Selection    = Substitute.For <ISelection <int> >();
            m_CacheUndo    = Substitute.For <ICacheUndo>();

            m_SpriteMeshData          = new SpriteMeshData();
            m_SpriteMeshData.bones    = CreateBones();
            m_SpriteMeshData.vertices = CreateVertices();
            m_SpriteMeshData.edges    = CreateEdges();

            m_SpriteMeshDataController.spriteMeshData = m_SpriteMeshData;
            Triangulate();

            m_WeightEditor = new WeightEditor();
            m_WeightEditor.spriteMeshData = m_SpriteMeshData;
            m_WeightEditor.selection      = m_Selection;
            m_WeightEditor.cacheUndo      = m_CacheUndo;
        }
Ejemplo n.º 5
0
 public void UpdateWeightInspector(ISpriteMeshData spriteMeshData, string[] boneNames, ISelection <int> selection, ICacheUndo cacheUndo)
 {
     m_WeightInspectorPanel.weightInspector.spriteMeshData = spriteMeshData;
     m_WeightInspectorPanel.weightInspector.boneNames      = ModuleUtility.ToGUIContentArray(boneNames);
     m_WeightInspectorPanel.weightInspector.selection      = selection;
     m_WeightInspectorPanel.weightInspector.cacheUndo      = cacheUndo;
 }