private float GetMaxValue(ICEEnergyBarDataType _type)
        {
            switch (_type)
            {
            case ICEEnergyBarDataType.Age:
                return(m_Adapter.Controller.Creature.Status.MaxAge);
            }

            return(100);
        }
        private float GetValue(ICEEnergyBarDataType _type)
        {
            switch (_type)
            {
            case ICEEnergyBarDataType.Age:
                return(m_Adapter.Controller.Creature.Status.Age);

            case ICEEnergyBarDataType.Fitness:
                return(m_Adapter.Controller.Creature.Status.FitnessInPercent);

            case ICEEnergyBarDataType.Health:
                return(m_Adapter.Controller.Creature.Status.HealthInPercent);

            case ICEEnergyBarDataType.Armor:
                return(m_Adapter.Controller.Creature.Status.ArmorInPercent);

            case ICEEnergyBarDataType.Stamina:
                return(m_Adapter.Controller.Creature.Status.StaminaInPercent);

            case ICEEnergyBarDataType.Power:
                return(m_Adapter.Controller.Creature.Status.PowerInPercent);


            case ICEEnergyBarDataType.Damage:
                return(m_Adapter.Controller.Creature.Status.DamageInPercent);

            case ICEEnergyBarDataType.Stress:
                return(m_Adapter.Controller.Creature.Status.StressInPercent);

            case ICEEnergyBarDataType.Debility:
                return(m_Adapter.Controller.Creature.Status.DebilityInPercent);

            case ICEEnergyBarDataType.Hunger:
                return(m_Adapter.Controller.Creature.Status.HungerInPercent);

            case ICEEnergyBarDataType.Thirst:
                return(m_Adapter.Controller.Creature.Status.ThirstInPercent);

            case ICEEnergyBarDataType.SenseVisual:
                return(m_Adapter.Controller.Creature.Status.SenseVisualInPercent);

            case ICEEnergyBarDataType.SenseOlfactory:
                return(m_Adapter.Controller.Creature.Status.SenseOlfactoryInPercent);

            case ICEEnergyBarDataType.SenseGustatory:
                return(m_Adapter.Controller.Creature.Status.SenseGustatoryInPercent);

            case ICEEnergyBarDataType.SenseAuditory:
                return(m_Adapter.Controller.Creature.Status.SenseAuditoryInPercent);

            case ICEEnergyBarDataType.SenseTactile:
                return(m_Adapter.Controller.Creature.Status.SenseTactileInPercent);

            case ICEEnergyBarDataType.Aggressivity:
                return(m_Adapter.Controller.Creature.Status.AggressivityInPercent);

            case ICEEnergyBarDataType.Anxiety:
                return(m_Adapter.Controller.Creature.Status.AnxietyInPercent);

            case ICEEnergyBarDataType.Experience:
                return(m_Adapter.Controller.Creature.Status.ExperienceInPercent);

            case ICEEnergyBarDataType.Nosiness:
                return(m_Adapter.Controller.Creature.Status.NosinessInPercent);
            }

            return(0);
        }