Ejemplo n.º 1
0
        //wrong?
        private void SliceNew(BzKnife knife)
        {
            // The call from OnTriggerEnter, so some object positions are wrong.
            // We have to wait for next frame to work with correct values
            //  yield return null;
            //  print("I AM PRESENT");

            //CHANGE GETCOLLISION SECOND ARGUMENT YOU ARE REFERING TO THE MAIN OBJECT ALREADY
            Vector3 point  = GetCollisionPoint(knife);//GetCollisionPointNew(knife, knife.CustomCollisionPoint);
            Vector3 normal = Vector3.Cross(knife.MoveDirection, knife.BladeDirection);
            Plane   plane  = new Plane(normal, point);

            //  print("I AM PRESENT");
            entityData = GetComponent <Net_Register_GameObject>().entity_data;
            // UnityEngine.Debug.Log("Entity ID : " + entityData.entityID + " : " + "BladeDir :" + knife.BladeDirection + " MoveDIR: " + knife.MoveDirection + "Origin" + knife.Origin);

            UnityEngine.Debug.Log("Entity ID : " + entityData.entityID + " : " + "BladeDir :" + knife.BladeDirection.ToString("F2") + " MoveDIR: " + knife.MoveDirection.ToString("F2") + "Origin" + knife.Origin.ToString("F2"));



            if (_sliceableAsync != null)
            {
                //    print("I AM PRESENT");
                _sliceableAsync.Slice(plane, knife.SliceID, null);
            }
            else
            {
                _sliceableAsync = GetComponent <IBzSliceableNoRepeat>();
                entityData      = GetComponent <Net_Register_GameObject>().entity_data;

                _sliceableAsync.Slice(plane, knife.SliceID, null);
            }
        }
Ejemplo n.º 2
0
        void Start()
        {
            if (_sliceableAsync == null)
            {
                _sliceableAsync = GetComponentInParent <IBzSliceableNoRepeat>();
            }

            // templateKnife = new BzKnife();

            try
            {
                if (entityData == null)
                {
                    entityData = GetComponent <Net_Register_GameObject>().entity_data;
                }
            }
            catch
            {
                print("Could not Locate EntityData From Net_Register");
            }
        }
Ejemplo n.º 3
0
 void Start()
 {
     _sliceableAsync = GetComponentInParent <IBzSliceableNoRepeat>();
 }