Ejemplo n.º 1
0
 public override void HandleBullet(IBulletMovementStrategy strategy)
 {
     if (strategy is HomingBuletStrategy)
     {
         GameStateSingleton.Instance.State.Player.State.Health -= 10;
     }
     else
     {
         successor?.HandleBullet(strategy);
     }
 }
Ejemplo n.º 2
0
 public Bullet(Directions direction,
               IBulletMovementStrategy strategy,
               CloseBulletHandler closeBulletHandler)
 {
     _strategy               = strategy;
     State.X                 = GameStateSingleton.Instance.State.Chaser.State.X;
     State.Y                 = GameStateSingleton.Instance.State.Chaser.State.Y;
     State.Width             = 30;
     State.Height            = 30;
     Direction               = direction;
     State.IsCollidable      = true;
     this.closeBulletHandler = closeBulletHandler;
 }
Ejemplo n.º 3
0
 public override void HandleBullet(IBulletMovementStrategy strategy)
 {
     if (strategy is StraightTravelBulletStrategy)
     {
         var stunner = new Stunner();
         GameStateSingleton.Instance.State.Player.State.Health -= 5;
         GameStateSingleton.Instance.State.Player.Accept(stunner);
     }
     else
     {
         successor?.HandleBullet(strategy);
     }
 }
Ejemplo n.º 4
0
 public abstract void HandleBullet(IBulletMovementStrategy strategy);