Ejemplo n.º 1
0
        private static BuildingMod ReadProperties(string modFolder, IBuildStatus status)
        {
            if (modFolder.EndsWith("\\") || modFolder.EndsWith("/"))
            {
                modFolder = modFolder.Substring(0, modFolder.Length - 1);
            }
            var modName = Path.GetFileName(modFolder);

            status.SetStatus(Language.GetTextValue("tModLoader.MSReadingProperties") + modName);

            BuildProperties properties;

            try {
                properties = BuildProperties.ReadBuildFile(modFolder);
            }
            catch (Exception e) {
                ErrorLogger.LogBuildError("Failed to load " + Path.Combine(modFolder, "build.txt") + Environment.NewLine + e);
                return(null);
            }

            var file    = Path.Combine(ModPath, modName + ".tmod");
            var modFile = new TmodFile(file)
            {
                name    = modName,
                version = properties.version
            };

            return(new BuildingMod(modFile, properties, modFolder));
        }
Ejemplo n.º 2
0
        private BuildingMod ReadProperties(string modFolder)
        {
            if (modFolder.EndsWith("\\") || modFolder.EndsWith("/"))
            {
                modFolder = modFolder.Substring(0, modFolder.Length - 1);
            }
            var modName = Path.GetFileName(modFolder);

            status.SetStatus(Language.GetTextValue("tModLoader.ReadingProperties", modName));

            BuildProperties properties;

            try {
                properties = BuildProperties.ReadBuildFile(modFolder);
            }
            catch (Exception e) {
                status.LogError(Language.GetTextValue("tModLoader.BuildErrorFailedLoadBuildTxt", Path.Combine(modFolder, "build.txt")), e);
                return(null);
            }

            var file    = Path.Combine(ModPath, modName + ".tmod");
            var modFile = new TmodFile(file)
            {
                name    = modName,
                version = properties.version
            };

            return(new BuildingMod(modFile, properties, modFolder));
        }
Ejemplo n.º 3
0
        private static bool Build(BuildingMod mod, IBuildStatus status)
        {
            byte[] winDLL  = null;
            byte[] monoDLL = null;
            byte[] winPDB  = null;
            if (mod.properties.noCompile)
            {
                winDLL = monoDLL = ReadIfExists(Path.Combine(mod.path, "All.dll"));
                winPDB = ReadIfExists(Path.Combine(mod.path, "All.pdb"));

                if (winDLL == null)
                {
                    winDLL  = ReadIfExists(Path.Combine(mod.path, "Windows.dll"));
                    monoDLL = ReadIfExists(Path.Combine(mod.path, "Mono.dll"));
                    winPDB  = ReadIfExists(Path.Combine(mod.path, "Windows.pdb"));
                }

                if (winDLL == null || monoDLL == null)
                {
                    ErrorLogger.LogDllBuildError(mod.path);
                    return(false);
                }
            }
            else
            {
                var refMods = FindReferencedMods(mod.properties);
                if (refMods == null)
                {
                    return(false);
                }

                if (Program.LaunchParameters.ContainsKey("-eac"))
                {
                    if (!windows)
                    {
                        ErrorLogger.LogBuildError("Edit and continue is only supported on windows");
                        return(false);
                    }

                    try {
                        status.SetStatus("Loading pre-compiled Windows.dll with edit and continue support");
                        var winPath = Program.LaunchParameters["-eac"];
                        var pdbPath = Path.ChangeExtension(winPath, "pdb");
                        winDLL = File.ReadAllBytes(winPath);
                        winPDB = File.ReadAllBytes(pdbPath);
                        mod.properties.editAndContinue = true;
                    }
                    catch (Exception e) {
                        ErrorLogger.LogBuildError("Failed to load pre-compiled edit and continue dll " + e);
                        return(false);
                    }
                }
                else
                {
                    status.SetStatus(Language.GetTextValue("tModLoader.MSCompilingWindows", mod));
                    status.SetProgress(0, 2);
                    CompileMod(mod, refMods, true, ref winDLL, ref winPDB);
                }
                if (winDLL == null)
                {
                    return(false);
                }

                status.SetStatus(Language.GetTextValue("tModLoader.MSCompilingMono", mod));
                status.SetProgress(1, 2);
                CompileMod(mod, refMods, false, ref monoDLL, ref winPDB);                //the pdb reference won't actually be written to
                if (monoDLL == null)
                {
                    return(false);
                }
            }

            if (!VerifyName(mod.Name, winDLL) || !VerifyName(mod.Name, monoDLL))
            {
                return(false);
            }

            status.SetStatus(Language.GetTextValue("tModLoader.MSBuilding") + mod + "...");
            status.SetProgress(0, 1);

            mod.modFile.AddFile("Info", mod.properties.ToBytes());

            if (Equal(winDLL, monoDLL))
            {
                mod.modFile.AddFile("All.dll", winDLL);
                if (winPDB != null)
                {
                    mod.modFile.AddFile("All.pdb", winPDB);
                }
            }
            else
            {
                mod.modFile.AddFile("Windows.dll", winDLL);
                mod.modFile.AddFile("Mono.dll", monoDLL);
                if (winPDB != null)
                {
                    mod.modFile.AddFile("Windows.pdb", winPDB);
                }
            }

            foreach (var resource in Directory.GetFiles(mod.path, "*", SearchOption.AllDirectories))
            {
                var relPath = resource.Substring(mod.path.Length + 1);
                if (mod.properties.ignoreFile(relPath) ||
                    relPath == "build.txt" ||
                    relPath == ".gitattributes" ||
                    relPath == ".gitignore" ||
                    relPath.StartsWith(".git" + Path.DirectorySeparatorChar) ||
                    relPath.StartsWith(".vs" + Path.DirectorySeparatorChar) ||
                    relPath.StartsWith("bin" + Path.DirectorySeparatorChar) ||
                    relPath.StartsWith("obj" + Path.DirectorySeparatorChar) ||
                    !mod.properties.includeSource && sourceExtensions.Contains(Path.GetExtension(resource)) ||
                    Path.GetFileName(resource) == "Thumbs.db")
                {
                    continue;
                }

                mod.modFile.AddFile(relPath, File.ReadAllBytes(resource));
            }

            WAVCacheIO.ClearCache(mod.Name);

            mod.modFile.Save();
            EnableMod(mod.modFile);
            ActivateExceptionReporting();
            ModLoader.isModder = true;
            return(true);
        }
Ejemplo n.º 4
0
        private static bool Build(BuildingMod mod, IBuildStatus status) {
            byte[] winDLL = null;
            byte[] monoDLL = null;
            byte[] winPDB = null;
            if (mod.properties.noCompile) {
                winDLL = monoDLL = ReadIfExists(Path.Combine(mod.path, "All.dll"));
                winPDB = ReadIfExists(Path.Combine(mod.path, "All.pdb"));

                if (winDLL == null) {
                    winDLL = ReadIfExists(Path.Combine(mod.path, "Windows.dll"));
                    monoDLL = ReadIfExists(Path.Combine(mod.path, "Mono.dll"));
                    winPDB = ReadIfExists(Path.Combine(mod.path, "Windows.pdb"));
                }

                if (winDLL == null || monoDLL == null) {
                    ErrorLogger.LogDllBuildError(mod.path);
                    return false;
                }
            }
            else {
                var refMods = FindReferencedMods(mod.properties);
                if (refMods == null)
                    return false;

                if (Program.LaunchParameters.ContainsKey("-eac")) {
                    if (!windows) {
                        ErrorLogger.LogBuildError("Edit and continue is only supported on windows");
                        return false;
                    }

                    try {
                        status.SetStatus("Loading pre-compiled Windows.dll with edit and continue support");
                        var winPath = Program.LaunchParameters["-eac"];
                        var pdbPath = Path.ChangeExtension(winPath, "pdb");
                        winDLL = File.ReadAllBytes(winPath);
                        winPDB = File.ReadAllBytes(pdbPath);
                        mod.properties.editAndContinue = true;
                    }
                    catch (Exception e) {
                        ErrorLogger.LogBuildError("Failed to load pre-compiled edit and continue dll "+e);
                        return false;
                    }
                }
                else {
                    status.SetStatus("Compiling " + mod.Name + " for Windows...");
                    status.SetProgress(0, 2);
                    CompileMod(mod, refMods, true, ref winDLL, ref winPDB);
                }

                status.SetStatus("Compiling " + mod.Name + " for Mono...");
                status.SetProgress(1, 2);
                CompileMod(mod, refMods, false, ref monoDLL, ref winPDB);//the pdb reference won't actually be written to
                if (winDLL == null || monoDLL == null)
                    return false;
            }

            if (!VerifyName(mod.Name, winDLL) || !VerifyName(mod.Name, monoDLL))
                return false;

            status.SetStatus("Building "+mod.Name+"...");
            status.SetProgress(0, 1);

            mod.modFile.AddFile("Info", mod.properties.ToBytes());

            if (Equal(winDLL, monoDLL)) {
                mod.modFile.AddFile("All.dll", winDLL);
                if (winPDB != null) mod.modFile.AddFile("All.pdb", winPDB);
            }
            else {
                mod.modFile.AddFile("Windows.dll", winDLL);
                mod.modFile.AddFile("Mono.dll", monoDLL);
                if (winPDB != null) mod.modFile.AddFile("Windows.pdb", winPDB);
            }

            foreach (var resource in Directory.GetFiles(mod.path, "*", SearchOption.AllDirectories)) {
                var relPath = resource.Substring(mod.path.Length + 1);
                if (mod.properties.ignoreFile(relPath) ||
                        relPath == "build.txt" ||
                        !mod.properties.includeSource && Path.GetExtension(resource) == ".cs" ||
                        Path.GetFileName(resource) == "Thumbs.db")
                    continue;

                mod.modFile.AddFile(relPath, File.ReadAllBytes(resource));
            }

            WAVCacheIO.ClearCache(mod.Name);

            mod.modFile.Save();
            EnableMod(mod.modFile);
            return true;
        }
Ejemplo n.º 5
0
        private static BuildingMod ReadProperties(string modFolder, IBuildStatus status) {
            if (modFolder.EndsWith("\\") || modFolder.EndsWith("/")) modFolder = modFolder.Substring(0, modFolder.Length - 1);
            var modName = Path.GetFileName(modFolder);
            status.SetStatus("Reading Properties: " + modName);

            BuildProperties properties;
            try {
                properties = BuildProperties.ReadBuildFile(modFolder);
            }
            catch (Exception e) {
                ErrorLogger.LogBuildError("Failed to load " + Path.Combine(modFolder, "build.txt") + Environment.NewLine + e);
                return null;
            }
            
            var file = Path.Combine(ModPath, modName + ".tmod");
            var modFile = new TmodFile(file) {
                name = modName,
                version = properties.version
            };
            return new BuildingMod(modFile, properties, modFolder);
        }