Ejemplo n.º 1
0
        /// <summary>
        /// The core algorithm for bounding box tree intersection.<br/>
        /// Supporting both lazy and pre-computed bounding box trees via the <see cref="IBoundingBoxTree{CurveParameter}"/> interface.
        /// </summary>
        /// <param name="bbt1">The first Bounding box tree object.</param>
        /// <param name="bbt2">The second Bounding box tree object.</param>
        /// <param name="tolerance">Tolerance as per default set as 1e-9.</param>
        /// <returns>A collection of tuples extracted from the Yield method of the BoundingBoxTree.</returns>
        internal static List <Tuple <T1, T2> > BoundingBoxTreeIntersection <T1, T2>(IBoundingBoxTree <T1> bbt1, IBoundingBoxTree <T2> bbt2,
                                                                                    double tolerance = 1e-9)
        {
            List <IBoundingBoxTree <T1> > aTrees = new List <IBoundingBoxTree <T1> >();
            List <IBoundingBoxTree <T2> > bTrees = new List <IBoundingBoxTree <T2> >();

            aTrees.Add(bbt1);
            bTrees.Add(bbt2);

            return(GetRoot(aTrees, bTrees, tolerance));
        }
Ejemplo n.º 2
0
        /// <summary>
        /// The core algorithm for bounding box tree intersection.<br/>
        /// Supporting both lazy and pre-computed bounding box trees via the <see cref="IBoundingBoxTree{CurveParameter}"/> interface.
        /// </summary>
        /// <param name="bbt1">The first Bounding box tree object.</param>
        /// <param name="tolerance">Tolerance as per default set as 1e-9.</param>
        /// <returns>A collection of tuples extracted from the Yield method of the BoundingBoxTree.</returns>
        internal static List <Tuple <T1, T1> > BoundingBoxTreeIntersection <T1>(IBoundingBoxTree <T1> bbt1,
                                                                                double tolerance = 1e-9)
        {
            List <IBoundingBoxTree <T1> > aTrees = new List <IBoundingBoxTree <T1> >();
            List <IBoundingBoxTree <T1> > bTrees = new List <IBoundingBoxTree <T1> >();
            Tuple <IBoundingBoxTree <T1>, IBoundingBoxTree <T1> > firstSplit = bbt1.Split();

            aTrees.Add(firstSplit.Item1);
            bTrees.Add(firstSplit.Item2);

            return(GetRoot(aTrees, bTrees, tolerance));
        }
Ejemplo n.º 3
0
        /// <summary>
        /// The core algorithm to find the bounding box trees intersecting with a plane.<br/>
        /// Supporting both lazy and pre-computed bounding box trees via the <see cref="IBoundingBoxTree{CurveParameter}"/> interface.
        /// </summary>
        /// <param name="bbt">The bounding box object.</param>
        /// <param name="pl">The plane to intersect with.</param>
        /// <param name="tolerance">Tolerance as per default set as 1e-9.</param>
        /// <returns>A collection of extracted object from the Yield method of the BoundingBoxTree.</returns>
        internal static List <T> BoundingBoxPlaneIntersection <T>(IBoundingBoxTree <T> bbt, Plane pl, double tolerance = 1e-9)
        {
            List <IBoundingBoxTree <T> > aTrees = new List <IBoundingBoxTree <T> > {
                bbt
            };
            List <T> result = new List <T>();

            while (aTrees.Count > 0)
            {
                IBoundingBoxTree <T> a = aTrees[aTrees.Count - 1];
                aTrees.RemoveAt(aTrees.Count - 1);

                if (a.IsEmpty())
                {
                    continue;
                }

                Tuple <IBoundingBoxTree <T>, IBoundingBoxTree <T> > aSplit = a.Split();

                var pt1 = a.BoundingBox().Max;
                var pt2 = a.BoundingBox().Min;
                _ = pl.ClosestPoint(pt1, out double h1);
                _ = pl.ClosestPoint(pt2, out double h2);

                if (Math.Abs(h1) < tolerance || Math.Abs(h2) < tolerance || h1 * h2 > 0.0)
                {
                    if (a.IsIndivisible(tolerance))
                    {
                        continue;
                    }
                    aTrees.Add(aSplit.Item1);
                    aTrees.Add(aSplit.Item2);
                }
                else
                {
                    if (a.IsIndivisible(tolerance))
                    {
                        result.Add(a.Yield());
                        continue;
                    }
                    aTrees.Add(aSplit.Item1);
                    aTrees.Add(aSplit.Item2);
                }
            }

            return(result);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// The core algorithm for bounding box tree intersection.<br/>
        /// Supporting both lazy and pre-computed bounding box trees via the <see cref="IBoundingBoxTree{CurveParameter}"/> interface.
        /// </summary>
        /// <param name="aTrees">The first Bounding box tree object.</param>
        /// <param name="bTrees">The second Bounding box tree object.</param>
        /// <param name="tolerance">Tolerance as per default set as 1e-9.</param>
        /// <returns>A collection of tuples extracted from the Yield method of the BoundingBoxTree.</returns>
        private static List <Tuple <T1, T2> > GetRoot <T1, T2>(List <IBoundingBoxTree <T1> > aTrees, List <IBoundingBoxTree <T2> > bTrees, double tolerance)
        {
            List <Tuple <T1, T2> > result = new List <Tuple <T1, T2> >();

            while (aTrees.Count > 0)
            {
                IBoundingBoxTree <T1> a = aTrees[aTrees.Count - 1];
                aTrees.RemoveAt(aTrees.Count - 1);
                IBoundingBoxTree <T2> b = bTrees[bTrees.Count - 1];
                bTrees.RemoveAt(bTrees.Count - 1);

                if (a.IsEmpty() || b.IsEmpty())
                {
                    continue;
                }

                if (BoundingBox.AreOverlapping(a.BoundingBox(), b.BoundingBox(), tolerance) == false)
                {
                    continue;
                }

                bool aIndivisible = a.IsIndivisible(tolerance);
                bool bIndivisible = b.IsIndivisible(tolerance);
                Tuple <IBoundingBoxTree <T1>, IBoundingBoxTree <T1> > aSplit = a.Split();
                Tuple <IBoundingBoxTree <T2>, IBoundingBoxTree <T2> > bSplit = b.Split();

                if (aIndivisible && bIndivisible)
                {
                    result.Add(new Tuple <T1, T2>(a.Yield(), b.Yield()));
                    continue;
                }
                if (aIndivisible)
                {
                    aTrees.Add(a);
                    bTrees.Add(bSplit.Item2);
                    aTrees.Add(a);
                    bTrees.Add(bSplit.Item1);
                    continue;
                }
                if (bIndivisible)
                {
                    aTrees.Add(aSplit.Item2);
                    bTrees.Add(b);
                    aTrees.Add(aSplit.Item1);
                    bTrees.Add(b);
                    continue;
                }

                aTrees.Add(aSplit.Item2);
                bTrees.Add(bSplit.Item2);

                aTrees.Add(aSplit.Item2);
                bTrees.Add(bSplit.Item1);

                aTrees.Add(aSplit.Item1);
                bTrees.Add(bSplit.Item2);

                aTrees.Add(aSplit.Item1);
                bTrees.Add(bSplit.Item1);
            }

            return(result);
        }