public GamerEntity(string id) { _devicedId = id; input = new GamerInput(); mPlayerNameList = new Dictionary <int, string>(); botProxy = new ConsoleBotProxy(); }
public GamerEntity(string id, IBotProxy bot) { _devicedId = id; input = new GamerInput(); mPlayerNameList = new Dictionary <int, string>(); botProxy = bot; }
public void Start(string agentServer, IBotProxy botProxy) { this.botProxy = botProxy; //基本的 Http 初始流程 var initResult = Init.Http(agentServer, _devicedId); urls = initResult.Item1; accessToken = initResult.Item2; account = initResult.Item3; //強連線流程 Uri gamingUrl = new Uri(urls.GamingUrl); var initGameResult = Init.Rudp(gamingUrl); _Connect = initGameResult.Item1; _systemHandler = initGameResult.Item2; _lobbyHandler = initGameResult.Item3; _toArenaHandler = initGameResult.Item4; _gamingHandler = initGameResult.Item5; _gamePacketHandler = initGameResult.Item6; _gameRoomHandler = initGameResult.Item7; _systemHandler.ConnectToServer(); _systemHandler.Connect += ConnectedToServer; _lobbyHandler.RecvPacket += ReceiveLobbyPacket; _toArenaHandler.SetCallBack(this); _gamePacketHandler.Receive = ReceiveGamePacket; this.onReceiveEnterArena += ReceiveToArena; this.onDeleteArenaPlayers += ReceiveDeletePlayer; NetworkService.RegisteredToNetworkTask(_Connect.Service); Logic.RegisteredToNetworkTask(Update); }