Ejemplo n.º 1
0
 private void Awake()
 {
     _gameLevelController      = FindObjectOfType <GameLevelController>();
     _baseStatsGetter          = GetComponent <IBaseStatsGetter>();
     gameLevelBasedTimeToSpawn = defaultTimeToSpawn;
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     _specialEffectsHandler     = GetComponent <SpecialEffectsHandler>();
     _baseStatsGetter           = GetComponent <IBaseStatsGetter>();
     _crashDamageWaitForSeconds = new WaitForSeconds(touchDamagePeriodRate);
 }
 private void Awake()
 {
     _baseStatsGetter = GetComponent <IBaseStatsGetter>();
     _popUpSpawner    = GetComponent <PopUpSpawner>();
 }
 private void Awake()
 {
     _baseStatsGetter = GetComponent <IBaseStatsGetter>();
     _playerMarker    = FindObjectOfType <PlayerMarker>();
 }
Ejemplo n.º 5
0
        private void Awake()
        {
            _baseStatsGetter = GetComponent <IBaseStatsGetter>();

            OnHealthChange?.Invoke();
        }
Ejemplo n.º 6
0
 private void Awake()
 {
     _baseStatsGetter = GetComponent <IBaseStatsGetter>();
 }
 private void Awake()
 {
     _visualEffectHandler             = GetComponent <VisualEffectHandler>();
     _projectileCameraShakeController = GetComponent <ProjectileCameraShakeController>();
     _baseStatsGetter = GetComponent <IBaseStatsGetter>();
 }