private void ResetHeist() { _heistMembers.Clear(); IsGameRunning = false; _selectedHeist = null; _automatedActionSystem.RemoveAction(_lastCallToJoin); _automatedActionSystem.RemoveAction(_startHeistAction); }
private void ResetGame() { IsRunning = false; _questionAskingStarted = false; CurrentPlayers.Clear(); _automatedActionSystem.RemoveAction(_messageHint1); _automatedActionSystem.RemoveAction(_messageHint2); _automatedActionSystem.RemoveAction(_oneTimeActionEndingQuestion); }