public FactoryController(IDesignRepository designRepo, IGamerRepository gamerRepo, IArmyRepository armyRepo, ICountryRepository countryRepo, IBattlemechRepository battlemechRepo) { designRepository = designRepo; gamerRepository = gamerRepo; armyRepository = armyRepo; countryRepository = countryRepo; battlemechRepository = battlemechRepo; }
public BunkerController(ICountryRepository countryRepo, IBattlemechRepository battlemechRepo, IArmyRepository armyRepo, IGamerRepository gamerRepo) { logger.Info("BunkerController: BunkerController"); countryRepository = countryRepo; battlemechRepository = battlemechRepo; armyRepository = armyRepo; gamerRepository = gamerRepo; }
public ArmiesController(IArmyRepository thisRepo = null) { if (thisRepo == null) { this.armyRepo = new EFArmyRepository(); } else { this.armyRepo = thisRepo; } }
public AddArmyService(IArmyRepository armyRepository) { _armyRepository = armyRepository; }
public ArmyController() { this._armyRepository = new ArmyRepository(); }
public ArmyController(IArmyRepository armyRepository) { this._armyRepository = armyRepository; }