protected override int LancerEsquive(IArmable pArmes) { return(pArmes.Esquiver()); }
public void WireComponent(IArmable component) { _wiredComponents.Add(component); }
protected override int LancerAttaque(IArmable pArmes) { return(pArmes.Attaquer()); }
public void RemoveComponent(IArmable component) { _wiredComponents.Remove(component); }
protected virtual int LancerEsquive(IArmable pArmes) { return(pArmes.Esquiver()); }
// -------------------------------------------------------------------- protected virtual int LancerAttaque(IArmable pArmes) { return(pArmes.Attaquer()); }
public int Esquiver(IArmable pArmes) { return(LancerEsquive(pArmes)); }
public int Attaquer(IArmable pArmes) { return(LancerAttaque(pArmes)); }