public void returns_darkened_right_facing_animator_enum()
        {
            //arrange
            IAnimatorBlendSwitching     component = Substitute.For <IAnimatorBlendSwitching>();
            AnimatorBlendStateSwitching behaviour = new AnimatorBlendStateSwitching(component);

            component.lightsOn.Returns(false);
            component.currentFacingDirection.Returns(new Vector2(1, 0));

            //act
            var calculatedEnum = behaviour.CalculatingAnimatorBlendState();

            //assert
            Assert.AreEqual((float)Enums.AnimatorBlendStates.DarkenedFacingRight, calculatedEnum);
        }
 public AnimatorBlendStateSwitching(IAnimatorBlendSwitching component)
 {
     this.component = component;
 }