Ejemplo n.º 1
0
        public override object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationTimelineClock animationClock)
        {
            if (KeyFrames.Count == 0)
            {
                return(defaultDestinationValue);
            }

            TimeSpan duration = Duration.HasTimeSpan ? Duration.TimeSpan : GetKeyFramesDuration();

            TimeSpan time = duration.Scale(animationClock.CurrentState.Progress);

            int index = GetKeyFrameIndexAtTime(time, duration);

            double?value;

            if (index == KeyFrames.Count)
            {
                value = KeyFrames[KeyFrames.Count - 1].Value;
            }
            else
            {
                double?baseValue;

                if (index == 0)
                {
                    baseValue = IsAdditive && isAccumulable ? animationOperations.Zero : (double?)defaultOriginValue;
                }
                else
                {
                    baseValue = KeyFrames[index - 1].Value;
                }

                TimeSpan segmentStart = index == 0 ? TimeSpan.Zero : GetKeyFrameTime(KeyFrames[index - 1], duration);
                TimeSpan segmentEnd   = GetKeyFrameTime(KeyFrames[index], duration);

                double progress = segmentEnd == segmentStart ? 1 : (double)(time - segmentStart).Ticks / (segmentEnd - segmentStart).Ticks;

                value = KeyFrames[index].InterpolateValue(baseValue, progress);
            }

            if (IsAdditive && isAccumulable)
            {
                value = animationOperations.Add(value, (double?)defaultOriginValue);
            }

            if (IsCumulative && isAccumulable)
            {
                value = animationOperations.Add(value, animationOperations.Scale(KeyFrames[KeyFrames.Count - 1].Value, Math.Floor(animationClock.CurrentState.Iteration)));
            }

            return(value);
        }
Ejemplo n.º 2
0
        public override object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationTimelineClock animationClock)
        {
            double progress = EasingFunction != null?EasingFunction.Ease(animationClock.CurrentState.Progress) : animationClock.CurrentState.Progress;

            double?baseValue = animationOperations.Zero;
            double?from;
            double?to;

            if (this.From != null)
            {
                if (this.To != null)
                {
                    if (IsAdditive && isAccumulable)
                    {
                        baseValue = (double?)defaultOriginValue;
                    }
                    from = this.From;
                    to   = this.To;
                }
                else if (this.By != null)
                {
                    if (IsAdditive && isAccumulable)
                    {
                        baseValue = (double?)defaultOriginValue;
                    }
                    from = this.From;
                    to   = animationOperations.Add(this.From, this.By);
                }
                else
                {
                    from = this.From;
                    to   = (double?)defaultDestinationValue;
                }
            }
            else if (this.To != null)
            {
                from = (double?)defaultOriginValue;
                to   = this.To;
            }
            else if (this.By != null)
            {
                if (isAccumulable)
                {
                    baseValue = (double?)defaultOriginValue;
                }
                from = animationOperations.Zero;
                to   = this.By;
            }
            else
            {
                from = (double?)defaultOriginValue;
                to   = (double?)defaultDestinationValue;
            }

            if (IsCumulative && isAccumulable)
            {
                baseValue = animationOperations.Add(baseValue, animationOperations.Scale(animationOperations.Subtract(to, from), Math.Floor(animationClock.CurrentState.Iteration)));
            }

            return(animationOperations.Add(baseValue, animationOperations.Interpolate(from, to, progress)));
        }