/// <summary>
        /// Updates the achievements.
        /// </summary>
        /// <param name="steamUserId">The steam user id.</param>
        /// <param name="language">The language.</param>
        /// <returns>
        /// true if successful, else false.
        /// </returns>
        public int UpdateAchievements(string steamUserId, string language = null)
        {
            if (steamUserId == null)
            {
                throw new ArgumentNullException("steamUserId");
            }

            if (language == null)
            {
                language = CultureHelper.GetLanguage();
            }

            ICollection <UserAchievement> achievements =
                _communityService.GetClosedAchievements(steamUserId, language);

            Data.User user = _achievementManager.GetUser(steamUserId);
            if (user == null)
            {
                throw new ArgumentException("User does not exist.", "steamUserId");
            }

            int updated = _achievementManager.UpdateAchievements(achievements.ToDataAchievements(user.FacebookUserId));

            return(updated);
        }
Ejemplo n.º 2
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        /// <summary>
        /// Updates the achievements.
        /// </summary>
        /// <param name="steamUserId">The steam user id.</param>
        /// <returns>true if successful, else false.</returns>
        /// <remarks>jQuery/WCF requires a return value in order for jQuery to execute $.ajax.success.</remarks>
        public int UpdateAchievements(string steamUserId)
        {
            if (steamUserId == null)
            {
                throw new ArgumentNullException("steamUserId");
            }

            IEnumerable <UserAchievement> achievements = _communityService.GetAchievements(steamUserId);

            int updated = _achievementManager.UpdateAchievements(achievements.ToDataAchievements());

            return(updated);
        }
        /// <summary>
        /// Updates the achievements.
        /// </summary>
        /// <param name="steamUserId">The steam user id.</param>
        /// <returns>true if successful, else false.</returns>
        /// <remarks>jQuery/WCF requires a return value in order for jQuery to execute $.ajax.success.</remarks>
        public int UpdateAchievements(string steamUserId)
        {
            if (steamUserId == null)
            {
                throw new ArgumentNullException("steamUserId");
            }

            IEnumerable <Achievement> achievements = _communityService.GetAchievements(steamUserId, _service.GetGames());

            int updated = _service.UpdateAchievements(steamUserId, achievements);

            return(updated);
        }
        /// <summary>
        /// Updates the achievements.
        /// </summary>
        /// <param name="steamUserId">The steam user id.</param>
        /// <returns>true if successful, else false.</returns>
        /// <remarks>jQuery/WCF requires a return value in order for jQuery to execute $.ajax.success.</remarks>
        public bool UpdateAchievements(string steamUserId)
        {
            if (steamUserId == null)
            {
                throw new ArgumentNullException("steamUserId");
            }

            IEnumerable <Achievement> achievements = _communityService.GetAchievements(steamUserId);

            _service.UpdateAchievements(steamUserId, achievements);

            return(true);
        }
        /// <summary>
        /// Updates the achievements.
        /// </summary>
        /// <param name="facebookUserId">The facebook user id.</param>
        /// <param name="language">The language.</param>
        /// <returns>
        /// true if successful, else false.
        /// </returns>
        public int UpdateAchievements(long facebookUserId, string language = null)
        {
            if (language == null)
            {
                language = CultureHelper.GetLanguage();
            }

            string steamUserId = GetSteamUserId(facebookUserId);

            var userAchievements = _communityService.GetClosedAchievements(steamUserId, language);

            foreach (var achievement in userAchievements)
            {
                achievement.FacebookUserId = facebookUserId;
            }

            var dataUserAchievements = Mapper.Map <ICollection <Data.UserAchievement> >(userAchievements);
            int updated = _achievementManager.UpdateAchievements(dataUserAchievements);

            return(updated);
        }
Ejemplo n.º 6
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        /// <summary>
        /// Updates the achievements.
        /// </summary>
        /// <param name="steamUserId">The steam user id.</param>
        /// <returns>true if successful, else false.</returns>
        /// <remarks>jQuery/WCF requires a return value in order for jQuery to execute $.ajax.success.</remarks>
        public int UpdateAchievements(string steamUserId)
        {
            if (steamUserId == null)
            {
                throw new ArgumentNullException("steamUserId");
            }

            IEnumerable <Achievement>      achievements        = _communityService.GetAchievements(steamUserId);
            IEnumerable <Data.Achievement> achievementEntities =
                from achievement in achievements
                select new Data.Achievement
            {
                Name        = achievement.Name,
                Description = achievement.Description,
                ImageUrl    = achievement.ImageUrl.ToString(),
                GameId      = achievement.Game.Id
            };

            int updated = _achievementManager.UpdateAchievements(steamUserId, achievementEntities);

            return(updated);
        }