Ejemplo n.º 1
0
 /// <inheritdoc />
 public void Initialize()
 {
     // The Abathur framework utilize a IoC container to get an instance of all imodules referenced in the setup file
     abathur           = AbathurConfigurator.Configure(essence, gameSettings, setupSettings, log);
     abathur.IsHosting = isHost;
     abathur.Initialize();
 }
Ejemplo n.º 2
0
 // Everything inheriting from IReplaceableModule is added to the IOC and can be dependency injected.
 public RandomDemo(IAbathur abathur, TerranDemo terranModule, ProtossDemo protossModule, ZergDemo zergModule)
 {
     _terranModule  = terranModule;
     _protossModule = protossModule;
     _zergModule    = zergModule;
     _abathur       = abathur;
 }
Ejemplo n.º 3
0
        /// <inheritdoc />
        public void Initialize()
        {
            var factory = new AbathurFactory(log);

            abathur           = factory.Create(gameSettings, essence, log, this.GetType().Assembly, setupSettings.Modules.ToArray());
            abathur.IsHosting = isHost;
            abathur.Initialize();
        }
Ejemplo n.º 4
0
 // Everything inheriting from IReplaceableModule is added to the IOC and can be dependency injected.
 public RandomDemo(IAbathur abathur, IIntelManager intel, TerranDemo terranModule, ProtossDemo protossModule, ZergDemo zergModule)
 {
     _terranModule  = terranModule;
     _protossModule = protossModule;
     _zergModule    = zergModule;
     _abathur       = abathur;
     _intel         = intel;
 }
Ejemplo n.º 5
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 public AVStrategy(IAbathur abathur, IIntelManager intelManager, ICombatManager combatManager,
                   IProductionManager productionManager, ISquadRepository squadRepo, IRawManager rawManager)
 {
     this.abathur           = abathur;
     this.intelManager      = intelManager;
     this.combatManager     = combatManager;
     this.productionManager = productionManager;
     this.squadRepo         = squadRepo;
     this.rawManager        = rawManager;
 }
Ejemplo n.º 6
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 public AutoMapRotation(IRawManager rawManager, ILogger logger, GameSettings settings, IAbathur abathur, IIntelManager intelManager)
 {
     this.abathur      = abathur;
     this.rawManager   = rawManager;
     this.settings     = settings;
     this.intelManager = intelManager;
     this.log          = logger;
     maps = new List <string> {
         "Flooded City",
         "Deadlock Ridge",
         "Antiga Shipyard",
         "Arctic Gates",
         "Cinder Fortress",
         "Condemned Ridge",
         "Daybreak LE",
         "Desolate Stronghold",
         "Dig Site",
         "District 10",
         "Eastwatch LE",
         "Entombed Valley",
         "Forgotten Sanctuary",
         "Green Acres",
         "Last Remnant",
         "Lava Flow",
         "Lunar Colony V",
         "Magma Core",
         "Megaton",
         "Molten Crater",
         "Ohana LE",
         "Old Estate",
         "Outpost",
         "Overgrown Facility",
         "Sand Canyon",
         "Seeds of Aiur",
         "Silent Dunes",
         "Snowy Mesa",
         "Temple of the Preservers",
         "The Bio Lab",
         "The Boneyard",
         "The Ruins of Tarsonis",
         "Traitor's Exile",
         "Tropic Shores",
         "Tyrador Keep",
         "Cloud Kingdom LE"
     };
 }
Ejemplo n.º 7
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 public AutoRestart(IAbathur abathur)
 {
     this.abathur = abathur;
 }
Ejemplo n.º 8
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 public MapRenderDemo(IIntelManager intel, GameSettings gameSettings, IAbathur abathur)
 {
     _intel        = intel;
     _gameSettings = gameSettings;
     _abathur      = abathur;
 }