private Vector3 offset; //Private variable to store the offset distance between the player and camera // Use this for initialization void Start() { //this.transform.localScale = new Vector3(1, 1, 1); //Calculate and store the offset value by getting the distance between the player's position and camera's position. // offset = transform.position - bossTr.transform.position; isBossScript = isBossScript.GetComponent <IA_Boss_01>(); }