public void GoToWalk() { state = IAStatus.Idle; destinationSetter.target = sitesM.GetRandomTransformPlace(); }
/// <summary> /// Si se pierde la referencia mientras se están en Chase, se debería volver a GoToWalk /// </summary> public void ChasePJ() { state = IAStatus.Chasing; destinationSetter.target = player; StartCoroutine(StopChasing()); }
public void FollowPJ() { state = IAStatus.FollowPJ; destinationSetter.target = player; }
public void GoToEmergency(Transform place, LightFlicker RoomTorepair) { state = IAStatus.Investigating; destinationSetter.target = place; RoomToRepair = RoomTorepair; }