public void GoToWalk()
 {
     state = IAStatus.Idle;
     destinationSetter.target = sitesM.GetRandomTransformPlace();
 }
 /// <summary>
 /// Si se pierde la referencia mientras se están en Chase, se debería volver a GoToWalk
 /// </summary>
 public void ChasePJ()
 {
     state = IAStatus.Chasing;
     destinationSetter.target = player;
     StartCoroutine(StopChasing());
 }
 public void FollowPJ()
 {
     state = IAStatus.FollowPJ;
     destinationSetter.target = player;
 }
 public void GoToEmergency(Transform place, LightFlicker RoomTorepair)
 {
     state = IAStatus.Investigating;
     destinationSetter.target = place;
     RoomToRepair             = RoomTorepair;
 }