// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); rb = player.GetComponent <Rigidbody>(); vihu = gameObject.transform.parent.gameObject; basicEnemy = vihu.GetComponent <BasicEnemy>(); slippy = player.GetComponent <vThirdPersonMotor>(); Physics.IgnoreCollision(vihu.GetComponent <Collider>(), this.gameObject.GetComponent <Collider>()); cc = player.GetComponent <vThirdPersonController>(); hii = player.GetComponent <Hyppii>(); triggerCollider = player.GetComponentInChildren <BoxCollider>(); }
private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); hii = player.GetComponent <Hyppii>(); }