Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     player     = GameObject.FindGameObjectWithTag("Player");
     rb         = player.GetComponent <Rigidbody>();
     vihu       = gameObject.transform.parent.gameObject;
     basicEnemy = vihu.GetComponent <BasicEnemy>();
     slippy     = player.GetComponent <vThirdPersonMotor>();
     Physics.IgnoreCollision(vihu.GetComponent <Collider>(), this.gameObject.GetComponent <Collider>());
     cc              = player.GetComponent <vThirdPersonController>();
     hii             = player.GetComponent <Hyppii>();
     triggerCollider = player.GetComponentInChildren <BoxCollider>();
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     hii    = player.GetComponent <Hyppii>();
 }