Ejemplo n.º 1
0
    // Initialization
    //------------------
    void Awake()
    {
        m_instance = this;

        //Collision lists
        m_leftInstrumentProximity  = new List <GameObject>();
        m_rightInstrumentProximity = new List <GameObject>();
        m_leftInstrumentInterior   = new List <GameObject>();
        m_rightInstrumentInterior  = new List <GameObject>();
        m_leftHandHydra            = m_leftHand.GetComponent <HydraHand>();
        m_rightHandHydra           = m_rightHand.GetComponent <HydraHand>();

        m_leftGlove  = m_leftHand.GetComponent <GloveController>();
        m_rightGlove = m_rightHand.GetComponent <GloveController>();
    }
Ejemplo n.º 2
0
 void Awake()
 {
     m_instance             = this;
     m_instrumentControlRef = this.gameObject.GetComponent <InstrumentController>();
     m_hydraRef             = GameObject.Find("__HydraController").GetComponent <HydraController>();
 }
Ejemplo n.º 3
0
 protected override void Start()
 {
     m_animator = GetComponent <Animator>();
     m_hydra    = GameObject.Find("__HydraController").GetComponent <HydraController>();
     base.Start();
 }