public static void Store(this HwVector3 vector, out Vector3 destination)
 {
     fixed(void *p = &destination)
     {
         Store3D(vector, (float *)p);
     }
 }
Ejemplo n.º 2
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        public Vector128 <float> MathSharp()
        {
            HwVector3 front = _mathSharpFront;

            front = Vector.Normalize(front);
            HwVector3 right = Vector.Normalize(Vector.CrossProduct(_unitY, front));

            HwVector3 up = Vector.Normalize(Vector.CrossProduct(front, right));

            return(up);
        }
Ejemplo n.º 3
0
        public HwVector3 MathSharp_WrapperStruct()
        {
            HwVector3 front = _mathSharpWrapperFront;

            front = Vector.Normalize(front);
            HwVector3 right = Vector.Normalize(Vector.CrossProduct(_unitYWrapper, front));

            HwVector3 up = Vector.Normalize(Vector.CrossProduct(front, right));

            return(up);
        }
Ejemplo n.º 4
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        public void Setup()
        {
            _pitch        = 11f;
            _yaw          = 0.008888f;
            _unitY        = Vector128.Create(0f, 1f, 0f, 0f);
            _unitYWrapper = _unitY;
            float x = MathF.Cos(_pitch) * MathF.Cos(_yaw);
            float y = MathF.Sin(_pitch);
            float z = MathF.Cos(_pitch) * MathF.Sin(_yaw);

            _mathSharpFront        = Vector128.Create(x, y, z, 0);
            _mathSharpWrapperFront = _mathSharpFront;
            _openTkFront           = new Vector3(x, y, z);
        }