// see Hv_wind_AudioLib.Parameter for definitions public float GetFloatParameter(Hv_wind_AudioLib.Parameter param) { switch (param) { case Parameter.Volume: return(volume); case Parameter.Windspeed: return(windSpeed); default: return(0.0f); } }
public void SetFloatParameter(Hv_wind_AudioLib.Parameter param, float x) { switch (param) { case Parameter.Volume: { x = Mathf.Clamp(x, 0.0f, 1.0f); volume = x; break; } case Parameter.Windspeed: { x = Mathf.Clamp(x, 100.0f, 800.0f); windSpeed = x; break; } default: return; } if (IsInstantiated()) { _context.SendFloatToReceiver((uint)param, x); } }