Ejemplo n.º 1
0
    void Start()
    {
        animator       = GetComponent <Animator>         ();
        whipAttManager = GetComponent <WhipAttackManager>();
        collManager    = GetComponent <CollisionManager> ();
        hurtManager    = GetComponent <HurtManager>      ();

        collManager.ExitGround += handleOnExitGround;
        Flip();
    }
    // Use this for initialization
    void Start()
    {
        // init input manager
        initInputEventHandler();
        animator         = GetComponent <Animator> ();
        whipAttManager   = GetComponent <WhipAttackManager> ();
        stairManager     = GetComponent <StairManager> ();
        collManager      = GetComponent <CollisionManager> ();
        subWeaponManager = GetComponent <SubWeaponManager> ();
        hurtManager      = GetComponent <HurtManager> ();

        collManager.ExitGround += handleOnExitGround;
        Flip();          // since the raw sprite face left
    }