void Awake()
 {
     navMeshAgent = GetComponent <NavMeshAgent> ();
     navMeshAgent.stoppingDistance = navStopDistance;
     hskills   = GetComponent <HunterSkills> ();
     character = GetComponent <NetworkCharacter> ();
 }
 void Awake()
 {
     navMeshAgent = GetComponent <NavMeshAgent> ();
     survivorsk   = GetComponent <SurvivorSkills> ();
     character    = GetComponent <NetworkCharacter> ();
     hskills      = GetComponent <HunterSkills> ();
     navMeshAgent.stoppingDistance = navStopDistance;
     if (speedMultiplier == null)
     {
         speedMultiplier = GetComponent <SpeedMultiplier>();
     }
     deployedTimer = defaultDeployedUsageCooldown;
 }