Ejemplo n.º 1
0
    void Start()
    {
        // Get References
        rb = GetComponent <Rigidbody2D>();
        sr = GetComponent <SpriteRenderer>();
        tr = GetComponent <TrailRenderer>();

        // Set the Sprite
        int offset = PlayerPrefs.GetInt($"PLAYER{controllerNum}_SPRITE_INDEX", 1);

        sprite = spritesReference.GetSpriteSet(offset);

        sr.sprite = sprite.main;

        // Disable Trail
        tr.emitting = false;
    }
    public Sprite GetSprite(int index, bool crouching = false)
    {
        HumanSpriteSet set = GetSpriteSet(index);

        return(crouching ? set.crouching : set.main);
    }