//if countdown already started, return the remaining time. Otherwise return a start-time value. public static int GetRemainingTimeOrSetDefault(this HttpSessionStateBase session) { int remainingMilliseconds; // countdown time variable DateTime countdownTime = session.GetDataFromSession <DateTime>("countdownTimeCsKey"); if (countdownTime == DateTime.MinValue) { //set a new countdown time using a global constant. session.SetDataToSession <string>("countdownTimeCsKey", DateTime.Now.AddMilliseconds(shoppingTimeMilliseconds)); remainingMilliseconds = shoppingTimeMilliseconds; } else { TimeSpan tsRemaining = countdownTime - DateTime.Now; remainingMilliseconds = (int)tsRemaining.TotalMilliseconds; //convert to integer for passing to view. remainingMilliseconds = Math.Max(remainingMilliseconds, -1); //if time expired just return -1. } return(remainingMilliseconds); }
public static void SetGameInProgress(this HttpSessionStateBase session, bool value) { session.SetDataToSession <bool>("gameInProgress", value); }
public static void SetUserJustClickedCheckout(this HttpSessionStateBase session, bool value) { session.SetDataToSession <bool>("userClickedCheckout", value); }
public static void SetLastItemAddedByAIPlayer(this HttpSessionStateBase session, int value) { session.SetDataToSession <int>("lastItemAdded", value); }
public static void SetShoppingByNpcCompleted(this HttpSessionStateBase session, bool value) { session.SetDataToSession <bool>("shoppingCompleted", value); }