public bool RecevoirUneAttaque(double degats) { int degatsArrondis = (int)Math.Ceiling(degats) - DEF; HpGauge.PerdreDeLaVie(degatsArrondis); return(HpGauge.Value == 0); }
public void TerminerUnCombat(ResultatCombat resultats) { int niveauxEnPlus = XpGauge.AjouterExperience(resultats.Experience); Level += niveauxEnPlus; for (int i = 0; i < niveauxEnPlus; i++) { HpGauge.MaxValue++; ATK++; } HpGauge.Reinitialiser(); }