void Start() { anim = GetComponentInChildren <Animator>(); controls = GetComponent <PlayerController>(); weapons[currentWeapon].Model.SetActive(true); bar = AmmoBar.GetComponent <HpAmmo>(); source = GetComponentInChildren <AudioSource>(); }
private void Start() { bar = HpBar.GetComponent <HpAmmo>(); hp = maxHp; }
void Start() { Hp = MaxHp; bar = HpBar.GetComponent <HpAmmo>(); }