Ejemplo n.º 1
0
    private void Start()
    {
        cam = FindObjectOfType <Camera>();
        existingHouseObjs = new List <GameObject>();

#if UNITY_EDITOR
        selectedShape = houseShapes[Random.Range(0, houseShapes.Length)];
        PlaceHouse(Vector3.zero);
        selectedShape = houseShapes[Random.Range(0, houseShapes.Length)];
        PlaceHouse(new Vector3(1, 0, 0));
        selectedShape = houseShapes[Random.Range(0, houseShapes.Length)];
        PlaceHouse(new Vector3(2, 0, 0));
        selectedShape = houseShapes[Random.Range(0, houseShapes.Length)];
        PlaceHouse(new Vector3(0, 0, 1));
        selectedShape = houseShapes[Random.Range(0, houseShapes.Length)];
        PlaceHouse(new Vector3(-.8f, 0, -.8f));
        selectedShape = null;
#endif
        messageText = FindObjectOfType <TextMeshProUGUI>();
        //StartCoroutine(DropBalls());
    }
Ejemplo n.º 2
0
 public void SelectHouseShape(int i)
 {
     selectedShape = houseShapes[i];
 }
Ejemplo n.º 3
0
 public House(HouseShape newShape, HouseColor newColor, Vector3 newPosition)
 {
     shape    = newShape;
     color    = newColor;
     position = newPosition;
 }