Ejemplo n.º 1
0
        /// <summary>
        /// Handles the custom carpenter menu answer
        /// </summary>
        /// <param name="who">Farmer that answered.</param>
        /// <param name="whichAnswer">Which answer key was chosen.</param>
        private void handleCarpenterMenuAnswer(Farmer who, string whichAnswer)
        {
            switch (whichAnswer)
            {
            case "Shop":
                Game1.player.forceCanMove();
                Game1.activeClickableMenu = new ShopMenu(Utility.getCarpenterStock(), 0, "Robin");
                break;

            case "Upgrade":
                Helper.Reflection.GetMethod(Game1.currentLocation, "houseUpgradeOffer").Invoke();
                break;

            case "CommunityUpgrade":
                Helper.Reflection.GetMethod(Game1.currentLocation, "communityUpgradeOffer").Invoke();
                break;

            case "Construct":
                Game1.activeClickableMenu = new CarpenterMenu(false);
                break;

            case "Renovate":
                Game1.player.forceCanMove();
                HouseRenovation.ShowRenovationMenu();
                break;

            case "Tree":
                Game1.activeClickableMenu = new TreeTransplantMenu();
                break;

            case "Leave":
            default:
                break;
            }
        }
Ejemplo n.º 2
0
        public static void HouseRenovation_GetAvailableRenovations_Postfix(List <ISalable> __result)
        {
            if (!ModEntry.config.EnableMod || !Game1.player.IsMainPlayer)
            {
                return;
            }

            Dictionary <string, HomeRenovation> data = ModEntry.PHelper.Content.Load <Dictionary <string, HomeRenovation> >("Data/HomeRenovations", ContentSource.GameContent);

            foreach (ISalable i in __result)
            {
                HouseRenovation hr = i as HouseRenovation;

                foreach (RenovationValue rv in data[hr.Name].Requirements)
                {
                    if (rv.Type == "Mod" && rv.Key == "GameLocation")
                    {
                        GameLocation gl = Game1.getLocationFromName(rv.Value);
                        if (gl != null)
                        {
                            hr.location = gl;
                            ModEntry.PMonitor.Log($"Switching renovation {hr.Name} location to {gl.Name}");
                        }
                    }
                }
            }
        }
Ejemplo n.º 3
0
 public RenovateMenu(HouseRenovation renovation)
     : base(Game1.uiViewport.Width / 2 - menuWidth / 2 - IClickableMenu.borderWidth * 2, (Game1.uiViewport.Height - menuHeight - IClickableMenu.borderWidth * 2) / 4, menuWidth + IClickableMenu.borderWidth * 2, menuHeight + IClickableMenu.borderWidth)
 {
     height  += 64;
     okButton = new ClickableTextureComponent(new Microsoft.Xna.Framework.Rectangle(xPositionOnScreen + width + 4, yPositionOnScreen + height - 64 - IClickableMenu.borderWidth, 64, 64), Game1.mouseCursors, Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 47), 1f)
     {
         myID           = 101,
         upNeighborID   = 103,
         leftNeighborID = 103
     };
     _renovation = renovation;
     menuHeight  = 320;
     menuWidth   = 448;
     if (Game1.options.SnappyMenus)
     {
         populateClickableComponentList();
         snapToDefaultClickableComponent();
     }
     SetupForRenovationPlacement();
 }
Ejemplo n.º 4
0
        public QuickShopScreen()
        {
            string buttonTitle = GetTranslation("quickShop.button");

            string pierreShopTitle = $"{buttonTitle} {GetButtonTranslation("pierreShop")}";

            AddElement(new Button(pierreShopTitle, pierreShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu =
                        new ShopMenu(new List <ISalable>(Utility.getShopStock(true)), who: "Pierre");
                }
            });

            string harveyShopTitle = $"{buttonTitle} {GetButtonTranslation("harveyShop")}";

            AddElement(new Button(harveyShopTitle, harveyShopTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new ShopMenu(Utility.getHospitalStock()); }
            });
            string gusShopTitle = $"{buttonTitle} {GetButtonTranslation("gusShop")}";

            AddElement(new Button(gusShopTitle, gusShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(Utility.getSaloonStock(), who: "Gus");
                }
            });

            string robinShopTitle = $"{buttonTitle} {GetButtonTranslation("robinShop")}";

            AddElement(new Button(robinShopTitle, robinShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(Utility.getCarpenterStock(), who: "Robin");
                }
            });

            string carpenterTitle = $"{buttonTitle} {GetButtonTranslation("carpenter")}";

            AddElement(new Button(carpenterTitle, carpenterTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new CarpenterMenu(); }
            });

            string willyShopTitle = $"{buttonTitle} {GetButtonTranslation("willyShop")}";

            AddElement(new Button(willyShopTitle, willyShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(Utility.getFishShopStock(Game1.player), who: "Willy");
                }
            });

            string krobusShopTitle = $"{buttonTitle} {GetButtonTranslation("krobusShop")}";

            AddElement(new Button(krobusShopTitle, krobusShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(new Sewer().getShadowShopStock(), who: "Krobus");
                }
            });

            string marnieShopTitle = $"{buttonTitle} {GetButtonTranslation("marnieShop")}";

            AddElement(new Button(marnieShopTitle, marnieShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(Utility.getAnimalShopStock(), who: "Marnie");
                }
            });

            string animalShopTitle = $"{buttonTitle} {GetButtonTranslation("animalShop")}";

            AddElement(new Button(animalShopTitle, animalShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new PurchaseAnimalsMenu(Utility.getPurchaseAnimalStock());
                }
            });

            string merchantShopTitle = $"{buttonTitle} {GetButtonTranslation("merchantShop")}";

            AddElement(new Button(merchantShopTitle, merchantShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(
                        Utility.getTravelingMerchantStock((int)((long)Game1.uniqueIDForThisGame +
                                                                Game1.stats.DaysPlayed)), who: "TravelerNightMarket",
                        on_purchase: Utility.onTravelingMerchantShopPurchase);
                }
            });

            string renovationTitle = $"{buttonTitle} {GetButtonTranslation("renovation")}";

            AddElement(new Button(renovationTitle, renovationTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu =
                        new ShopMenu(HouseRenovation.GetAvailableRenovations(),
                                     on_purchase: HouseRenovation.OnPurchaseRenovation);
                }
            });

            string clintShopTitle = $"{buttonTitle} {GetButtonTranslation("clintShop")}";

            AddElement(new Button(clintShopTitle, clintShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu =
                        new ShopMenu(Utility.getBlacksmithStock(), who: "Clint");
                }
            });

            if (Game1.player.toolBeingUpgraded.Value == null &&
                Utility.getBlacksmithUpgradeStock(Game1.player).Values.Count != 0)
            {
                string upgradeTitle = $"{buttonTitle} {GetButtonTranslation("upgrade")}";
                AddElement(new Button(upgradeTitle, upgradeTitle)
                {
                    OnLeftClicked = () =>
                    {
                        Game1.activeClickableMenu =
                            new ShopMenu(Utility.getBlacksmithUpgradeStock(Game1.player));
                    }
                });
            }

            string geodeTitle = $"{buttonTitle} {GetButtonTranslation("geode")}";

            AddElement(new Button(geodeTitle, geodeTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new GeodeMenu(); }
            });

            string specialOrdersBoardTitle = $"{buttonTitle} {GetButtonTranslation("specialOrdersBoard")}";

            AddElement(new Button(specialOrdersBoardTitle, specialOrdersBoardTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new SpecialOrdersBoard(); }
            });

            string morrisShopTitle = $"{buttonTitle} {GetButtonTranslation("morrisShop")}";

            AddElement(new Button(morrisShopTitle, morrisShopTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new ShopMenu(Utility.getJojaStock()); }
            });

            string dwarfShopTitle = $"{buttonTitle} {GetButtonTranslation("dwarfShop")}";

            AddElement(new Button(dwarfShopTitle, dwarfShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(Utility.getDwarfShopStock(), who: "Dwarf");
                }
            });

            string volcanoDungeonShopTitle =
                $"{buttonTitle} {GetButtonTranslation("volcanoDungeonShop")}";
            Dictionary <ISalable, int[]> dictionary = new Dictionary <ISalable, int[]>
            {
                { new Boots(853), new[] { 0, int.MaxValue, 848, 100 } }
            };

            AddElement(new Button(volcanoDungeonShopTitle, volcanoDungeonShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Random random =
                        new Random((int)(Game1.stats.DaysPlayed + 898U + (long)Game1.uniqueIDForThisGame));
                    Utility.AddStock(dictionary, new StardewValley.Object(Vector2.Zero, 286, int.MaxValue), 150);
                    Utility.AddStock(dictionary, new StardewValley.Object(Vector2.Zero, 287, int.MaxValue), 300);
                    Utility.AddStock(dictionary, new StardewValley.Object(Vector2.Zero, 288, int.MaxValue), 500);
                    if (random.NextDouble() < 0.5)
                    {
                        Utility.AddStock(dictionary, new StardewValley.Object(Vector2.Zero, 244, int.MaxValue), 600);
                    }
                    else
                    {
                        Utility.AddStock(dictionary, new StardewValley.Object(Vector2.Zero, 237, int.MaxValue), 600);
                    }
                    if (random.NextDouble() < 0.25)
                    {
                        Utility.AddStock(dictionary, new Hat(77), 5000);
                    }
                    if (!Game1.player.craftingRecipes.ContainsKey("Warp Totem: Island"))
                    {
                        Utility.AddStock(dictionary, new StardewValley.Object(886, 1, true), 5000);
                    }
                    if (!Game1.player.cookingRecipes.ContainsKey("Ginger Ale"))
                    {
                        Utility.AddStock(dictionary, new StardewValley.Object(903, 1, true), 500);
                    }
                    Game1.activeClickableMenu = new ShopMenu(dictionary, who: "VolcanoShop", context: "VolcanoShop");
                }
            });

            string marlonShopTitle = $"{buttonTitle} {GetButtonTranslation("marlonShop")}";

            AddElement(new Button(marlonShopTitle, marlonShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(Utility.getAdventureShopStock(), who: "Marlon");
                }
            });

            string hatShopTitle = $"{buttonTitle} {GetButtonTranslation("hatShop")}";

            AddElement(new Button(hatShopTitle, hatShopTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new ShopMenu(Utility.getHatStock()); }
            });

            string casinoShopTitle = $"{buttonTitle} {GetButtonTranslation("casinoShop")}";

            AddElement(new Button(casinoShopTitle, casinoShopTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new ShopMenu(Utility.getQiShopStock(), 2); }
            });

            string qiSpecialOrdersBoardTitle = $"{buttonTitle} {GetButtonTranslation("qiSpecialOrdersBoard")}";

            AddElement(new Button(qiSpecialOrdersBoardTitle, qiSpecialOrdersBoardTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new SpecialOrdersBoard("Qi"); }
            });

            string sandyShopTitle = $"{buttonTitle} {GetButtonTranslation("sandyShop")}";

            AddElement(new Button(sandyShopTitle, sandyShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu =
                        new ShopMenu(new List <ISalable>(Utility.getShopStock(false)), who: "Sandy");
                }
            });

            string desertShopTitle = $"{buttonTitle} {GetButtonTranslation("desertShop")}";

            AddElement(new Button(desertShopTitle, desertShopTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(Desert.getDesertMerchantTradeStock(Game1.player));
                }
            });

            string islandTradeTitle = $"{buttonTitle} {GetButtonTranslation("islandTrade")}";

            AddElement(new Button(islandTradeTitle, islandTradeTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(IslandNorth.getIslandMerchantTradeStock(Game1.player),
                                                             who: "IslandTrade");
                }
            });

            string resortBarTitle = $"{buttonTitle} {GetButtonTranslation("resortBar")}";

            AddElement(new Button(resortBarTitle, resortBarTitle)
            {
                OnLeftClicked = () =>
                {
                    Game1.activeClickableMenu = new ShopMenu(dictionary, who: "Gus", context: "ResortBar");
                }
            });


            if (Game1.player.mailReceived.Contains("JojaMember"))
            {
                string joJaCdTitle = $"{buttonTitle} {GetButtonTranslation("joJaCD")}";
                AddElement(new Button(joJaCdTitle, joJaCdTitle)
                {
                    OnLeftClicked = () =>
                    {
                        Game1.activeClickableMenu =
                            new JojaCDMenu(Game1.temporaryContent.Load <Texture2D>("LooseSprites\\JojaCDForm"));
                    }
                });
            }

            string wizardTitle = $"{buttonTitle} {GetButtonTranslation("wizard")}";

            AddElement(new Button(wizardTitle, wizardTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new CarpenterMenu(true); }
            });

            if (!Game1.player.mailReceived.Contains("JojaMember"))
            {
                string bundlesTitle = $"{buttonTitle} {GetButtonTranslation("bundles")}";
                AddElement(new Button(bundlesTitle, bundlesTitle)
                {
                    OnLeftClicked = () => { Game1.activeClickableMenu = new JunimoNoteMenu(true, 1, true); }
                });
            }

            string sewingTitle = $"{buttonTitle} {GetButtonTranslation("sewing")}";

            AddElement(new Button(sewingTitle, sewingTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new TailoringMenu(); }
            });

            string dyeTitle = $"{buttonTitle} {GetButtonTranslation("dye")}";

            AddElement(new Button(dyeTitle, dyeTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new DyeMenu(); }
            });

            string forgeTitle = $"{buttonTitle} {GetButtonTranslation("forge")}";

            AddElement(new Button(forgeTitle, forgeTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new ForgeMenu(); }
            });

            string minesTitle = $"{buttonTitle} {GetButtonTranslation("mines")}";

            AddElement(new Button(minesTitle, minesTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = new MineElevatorMenu(); }
            });

            string shipTitle = $"{buttonTitle} {GetButtonTranslation("ship")}";

            AddElement(new Button(shipTitle, shipTitle)
            {
                OnLeftClicked = () => { Game1.activeClickableMenu = ShippingBin(); }
            });


            if (Game1.player.toolBeingUpgraded.Value != null && Game1.player.daysLeftForToolUpgrade <= 0)
            {
                AddElement(new Button(GetTranslation("quickShop.button.getUpgradedTool"),
                                      GetTranslation("quickShop.button.getUpgradedTool"))
                {
                    OnLeftClicked = () =>
                    {
                        if (Game1.player.freeSpotsInInventory() > 0 ||
                            Game1.player.toolBeingUpgraded.Value is GenericTool)
                        {
                            Tool tool = Game1.player.toolBeingUpgraded.Value;
                            Game1.player.toolBeingUpgraded.Value          = null;
                            Game1.player.hasReceivedToolUpgradeMessageYet = false;
                            Game1.player.holdUpItemThenMessage(tool);
                            if (tool is GenericTool)
                            {
                                tool.actionWhenClaimed();
                            }
                            else
                            {
                                Game1.player.addItemToInventoryBool(tool);
                            }

                            Game1.exitActiveMenu();
                        }
                        else
                        {
                            Game1.drawDialogue(Game1.getCharacterFromName("Clint"),
                                               Game1.content.LoadString("Data\\ExtraDialogue:Clint_NoInventorySpace",
                                                                        Game1.player.toolBeingUpgraded.Value.DisplayName));
                        }
                    }
                });
            }

            if (Game1.player.maxItems < 36)
            {
                AddElement(new Button(GetTranslation("quickShop.button.backpackUpgrade"),
                                      GetTranslation("quickShop.button.backpackUpgrade"))
                {
                    OnLeftClicked = () =>
                    {
                        if (Game1.player.maxItems == 12 && Game1.player.Money >= 2000)
                        {
                            Game1.player.Money          -= 2000;
                            Game1.player.maxItems.Value += 12;
                            for (int index = 0;
                                 index < Game1.player.maxItems;
                                 ++index)
                            {
                                if (Game1.player.items.Count <= index)
                                {
                                    Game1.player.items.Add(null);
                                }
                            }

                            Game1.player.holdUpItemThenMessage(new SpecialItem(99,
                                                                               Game1.content.LoadString("Strings\\StringsFromCSFiles:GameLocation.cs.8708")));
                            Game1.exitActiveMenu();
                        }
                        else if (Game1.player.maxItems < 36 && Game1.player.Money >= 10000)
                        {
                            Game1.player.Money          -= 10000;
                            Game1.player.maxItems.Value += 12;
                            Game1.player.holdUpItemThenMessage(new SpecialItem(99,
                                                                               Game1.content.LoadString("Strings\\StringsFromCSFiles:GameLocation.cs.8709")));
                            for (int index = 0;
                                 index < Game1.player.maxItems;
                                 ++index)
                            {
                                if (Game1.player.items.Count <= index)
                                {
                                    Game1.player.items.Add(null);
                                }
                            }

                            Game1.exitActiveMenu();
                        }
                        else if (Game1.player.maxItems != 36)
                        {
                            Game1.drawObjectDialogue(Game1.content.LoadString("Strings\\UI:NotEnoughMoney2"));
                        }
                    }
                });
            }

            if (Game1.player.daysUntilHouseUpgrade < 0 &&
                !Game1.getFarm().isThereABuildingUnderConstruction())
            {
                if (Game1.player.HouseUpgradeLevel < 3)
                {
                    AddElement(new Button(GetTranslation("quickShop.button.houseUpgrade"),
                                          GetTranslation("quickShop.button.houseUpgrade"))
                    {
                        OnLeftClicked = () =>
                        {
                            switch (Game1.player.houseUpgradeLevel)
                            {
                            case 0:
                                if (Game1.player.Money >= 10000 && Game1.player.hasItemInInventory(388, 450))
                                {
                                    Game1.player.daysUntilHouseUpgrade.Value = 3;
                                    Game1.player.Money -= 10000;
                                    Game1.player.removeItemsFromInventory(388, 450);
                                    Game1.getCharacterFromName("Robin").setNewDialogue(
                                        Game1.content.LoadString(
                                            "Data\\ExtraDialogue:Robin_HouseUpgrade_Accepted"));
                                    Game1.drawDialogue(Game1.getCharacterFromName("Robin"));
                                    break;
                                }

                                if (Game1.player.Money < 10000)
                                {
                                    Game1.drawObjectDialogue(
                                        Game1.content.LoadString("Strings\\UI:NotEnoughMoney3"));
                                    break;
                                }

                                Game1.drawObjectDialogue(
                                    Game1.content.LoadString(
                                        "Strings\\Locations:ScienceHouse_Carpenter_NotEnoughWood1"));
                                break;

                            case 1:
                                if (Game1.player.Money >= 50000 && Game1.player.hasItemInInventory(709, 150))
                                {
                                    Game1.player.daysUntilHouseUpgrade.Value = 3;
                                    Game1.player.Money -= 50000;
                                    Game1.player.removeItemsFromInventory(709, 150);
                                    Game1.getCharacterFromName("Robin").setNewDialogue(
                                        Game1.content.LoadString(
                                            "Data\\ExtraDialogue:Robin_HouseUpgrade_Accepted"));
                                    Game1.drawDialogue(Game1.getCharacterFromName("Robin"));
                                    break;
                                }

                                if (Game1.player.Money < 50000)
                                {
                                    Game1.drawObjectDialogue(
                                        Game1.content.LoadString("Strings\\UI:NotEnoughMoney3"));
                                    break;
                                }

                                Game1.drawObjectDialogue(
                                    Game1.content.LoadString(
                                        "Strings\\Locations:ScienceHouse_Carpenter_NotEnoughWood2"));
                                break;

                            case 2:
                                if (Game1.player.Money >= 100000)
                                {
                                    Game1.player.daysUntilHouseUpgrade.Value = 3;
                                    Game1.player.Money -= 100000;
                                    Game1.getCharacterFromName("Robin").setNewDialogue(
                                        Game1.content.LoadString(
                                            "Data\\ExtraDialogue:Robin_HouseUpgrade_Accepted"));
                                    Game1.drawDialogue(Game1.getCharacterFromName("Robin"));
                                    break;
                                }

                                if (Game1.player.Money >= 100000)
                                {
                                    break;
                                }
                                Game1.drawObjectDialogue(Game1.content.LoadString("Strings\\UI:NotEnoughMoney3"));
                                break;
                            }
                        }
                    });
                }
                else if ((Game1.MasterPlayer.mailReceived.Contains("ccIsComplete") ||
                          Game1.MasterPlayer.mailReceived.Contains("JojaMember") ||
                          Game1.MasterPlayer.hasCompletedCommunityCenter()) &&
                         new Town().daysUntilCommunityUpgrade <= 0 &&
                         !Game1.MasterPlayer.mailReceived.Contains("pamHouseUpgrade"))
                {
                    AddElement(new Button(GetTranslation("quickShop.button.houseUpgrade.communityUpgrade"),
                                          GetTranslation("quickShop.button.houseUpgrade.communityUpgrade.description"))
                    {
                        OnLeftClicked = () =>
                        {
                            if (Game1.MasterPlayer.mailReceived.Contains("pamHouseUpgrade"))
                            {
                                return;
                            }
                            if (Game1.player.Money >= 500000 && Game1.player.hasItemInInventory(388, 950))
                            {
                                Game1.player.Money -= 500000;
                                Game1.player.removeItemsFromInventory(388, 950);
                                Game1.getCharacterFromName("Robin").setNewDialogue(
                                    Game1.content.LoadString("Data\\ExtraDialogue:Robin_PamUpgrade_Accepted"));
                                Game1.drawDialogue(Game1.getCharacterFromName("Robin"));
                                new Town().daysUntilCommunityUpgrade.Value = 3;
                            }
                            else if (Game1.player.Money < 500000)
                            {
                                Game1.drawObjectDialogue(Game1.content.LoadString("Strings\\UI:NotEnoughMoney3"));
                            }
                            else
                            {
                                Game1.drawObjectDialogue(
                                    Game1.content.LoadString(
                                        "Strings\\Locations:ScienceHouse_Carpenter_NotEnoughWood3"));
                            }
                        }
                    });
                }
            }
        }