Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        switch (currentState)
        {
        case GathererState.Idle:
            if (wood == 0 && resources.Count > 0)
            {
                destination = null;
                foreach (var tree in resources)
                {
                    if ((destination == null) ||
                        (Vector3.Distance(transform.position, tree.transform.position) < Vector3.Distance(transform.position, destination.transform.position)))
                    {
                        destination = tree;
                        agent.SetDestination(destination.transform.position);
                        currentState = GathererState.Walking;
                    }
                }
            }
            break;

        case GathererState.Walking:
            if (wood < 1 && agent.remainingDistance < 3)
            {
                currentState = GathererState.Chopping;
            }
            else if (wood > 0 && agent.remainingDistance < 3)
            {
                house.AddResouce(amount: wood);
                wood         = 0;
                currentState = GathererState.Idle;
            }
            break;

        case GathererState.Chopping:
            if (currentTimeChopped > chopTime)
            {
                wood += 1;
                currentTimeChopped = 0;
                agent.SetDestination(house.transform.position);
                currentState = GathererState.Walking;
                if (destination != null)
                {
                    resources.Remove(destination);
                    Destroy(destination);
                }
                destination = house.gameObject;
            }
            else if (destination == null)
            {
                currentState = GathererState.Idle;
            }
            else
            {
                currentTimeChopped += Time.deltaTime;
            }
            break;
        }
        animator.SetBool("isWalking", currentState == GathererState.Walking);
        animator.SetBool("isChopping", currentState == GathererState.Chopping);
        animator.SetBool("isUnloading", currentState == GathererState.Unloading);
    }