//Unit constructor
        public HordeWarchief(int InitialRowPosition, int InitialColPosition, HordeTypeUnits unitType)
        {
            this.UnitType = HordeTypeUnits.Warchief;
            this.UnitRace = UnitRaceType.horde;

            this.AttackLevel = InitialAttackLevel;
            this.HealthLevel = InitialHealthLevel;

            this.CounterAttackLevel = InitialAttackLevel / 2;

            this.RowPosition = InitialRowPosition;
            this.ColPosition = InitialColPosition;
        }
        //Unit constructor
        public HordeDemolisher(int InitialRowPosition, int InitialColPosition, HordeTypeUnits unitType)
        {
            this.UnitType = unitType;
            this.UnitRace = UnitRaceType.horde;

            this.AttackLevel = InitialAttackLevel;
            this.HealthLevel = InitialHealthLevel;

            this.CounterAttackLevel = InitialAttackLevel / 2;

            this.RowPosition = InitialRowPosition;
            this.ColPosition = InitialColPosition;
        }