Ejemplo n.º 1
0
    void Update()
    {
        Vector3 diff       = (fuel.transform.position - transform.position);
        float   singleStep = speed * Time.deltaTime;
        float   dist       = diff.magnitude;
        Coords  coords     = new Coords(diff);
        var     diffNormal = HolisticMath.Normal(coords);

        if (dist >= stoppingDistance)
        {
            transform.position += (diffNormal * singleStep).ToVector();
        }
        /*        var up = new Coords(0, 1, 0); */
        transform.up = HolisticMath.LookAt(new Coords(up), new Coords(transform.position), new Coords(fuel.transform.position)).ToVector();
    }