private void FindUncoveringMoves(int maxExtraSuits)
 {
     // Find all uncovering moves.
     UncoveringMoves.Clear();
     for (int from = 0; from < NumberOfPiles; from++)
     {
         Pile fromPile = FindTableau[from];
         int  fromRow  = fromPile.Count - RunFinder.GetRunUpAnySuit(from);
         if (fromRow == 0)
         {
             continue;
         }
         int      fromSuits = RunFinder.CountSuits(from, fromRow);
         Card     fromCard  = fromPile[fromRow];
         PileList faceList  = FaceLists[(int)fromCard.Face + 1];
         for (int i = 0; i < faceList.Count; i++)
         {
             HoldingStack.Clear();
             int to = faceList[i];
             if (fromSuits - 1 > maxExtraSuits)
             {
                 int holdingSuits = FindHolding(FindTableau, HoldingStack, false, fromPile, from, fromRow, fromPile.Count, to, maxExtraSuits);
                 if (fromSuits - 1 > maxExtraSuits + holdingSuits)
                 {
                     break;
                 }
             }
             Pile toPile = FindTableau[to];
             Card toCard = toPile[toPile.Count - 1];
             int  order  = GetOrder(toCard, fromCard);
             UncoveringMoves.Add(new Move(from, fromRow, to, order, AddHolding(HoldingStack.Set)));
         }
     }
 }
        private bool TryAddOneRunMove(int oneRun, int target)
        {
            Pile oneRunPile = WorkingTableau[oneRun];

            if (oneRunPile.Count == 0)
            {
                return(false);
            }
            Card oneRunRootCard = oneRunPile[0];

            // Check whether the one run pile matches the target pile.
            Card targetCard = WorkingTableau.GetCard(target);

            if (!oneRunRootCard.IsSourceFor(targetCard))
            {
                return(false);
            }

            // Check whether we can make the move.
            int oneRunSuits         = oneRunPile.CountSuits();
            int oneRunMaxExtraSuits = ExtraSuits(GetNumberOfSpacesLeft());

            HoldingStack.Clear();
            if (oneRunSuits - 1 > oneRunMaxExtraSuits)
            {
                oneRunSuits -= FindHolding(WorkingTableau, HoldingStack, false, oneRunPile, oneRun, 0, oneRunPile.Count, target, oneRunMaxExtraSuits);
                if (oneRunSuits - 1 > oneRunMaxExtraSuits)
                {
                    // Not enough spaces and/or holding piles.
                    return(false);
                }
            }

            // Handle the messy cases.
            if (Offload.IsEmpty || Offload.SinglePile && FindTableau.GetDownCount(oneRun) == 0)
            {
                // Save working state.
                SaveWorkingState();

                // Found a home for the one run pile.
                AddSupplementaryMove(new Move(oneRun, 0, target), oneRunPile, HoldingStack.Set, true);

                if (AddMove(order + GetOrder(targetCard, oneRunRootCard)))
                {
                    return(true);
                }

                // Restore working state.
                RestoreWorkingState();
            }

            return(false);
        }
Ejemplo n.º 3
0
        public void Find()
        {
            Candidates.Clear();
            SupplementaryList.Clear();

            int numberOfSpaces       = FindTableau.NumberOfSpaces;
            int maxExtraSuits        = ExtraSuits(numberOfSpaces);
            int maxExtraSuitsToSpace = ExtraSuits(numberOfSpaces - 1);

            for (int from = 0; from < NumberOfPiles; from++)
            {
                HoldingStack holdingStack = HoldingStacks[from];
                Pile         fromPile     = FindTableau[from];
                holdingStack.Clear();
                holdingStack.StartingRow = fromPile.Count;
                int extraSuits = 0;
                for (int fromRow = fromPile.Count - 1; fromRow >= 0; fromRow--)
                {
                    Card fromCard = fromPile[fromRow];
                    if (fromCard.IsEmpty)
                    {
                        break;
                    }
                    if (fromRow < fromPile.Count - 1)
                    {
                        Card previousCard = fromPile[fromRow + 1];
                        if (!previousCard.IsSourceFor(fromCard))
                        {
                            break;
                        }
                        if (fromCard.Suit != previousCard.Suit)
                        {
                            // This is a cross-suit run.
                            extraSuits++;
                            if (extraSuits > maxExtraSuits + holdingStack.Suits)
                            {
                                break;
                            }
                        }
                    }

                    // Add moves to other piles.
                    if (fromCard.Face < Face.King)
                    {
                        PileList piles = FaceLists[(int)fromCard.Face + 1];
                        for (int i = 0; i < piles.Count; i++)
                        {
                            for (int count = 0; count <= holdingStack.Count; count++)
                            {
                                HoldingSet holdingSet = new HoldingSet(holdingStack, count);
                                if (extraSuits > maxExtraSuits + holdingSet.Suits)
                                {
                                    continue;
                                }
                                int to = piles[i];
                                if (from == to || holdingSet.Contains(from))
                                {
                                    continue;
                                }

                                // We've found a legal move.
                                Pile toPile = FindTableau[to];
                                Algorithm.ProcessCandidate(new Move(from, fromRow, to, toPile.Count, AddHolding(holdingSet)));

                                // Update the holding pile move.
                                int holdingSuits = extraSuits;
                                if (fromRow > 0 && (!fromPile[fromRow - 1].IsTargetFor(fromCard) || fromCard.Suit != fromPile[fromRow - 1].Suit))
                                {
                                    holdingSuits++;
                                }
                                if (holdingSuits > holdingStack.Suits)
                                {
                                    int length = holdingStack.FromRow - fromRow;
                                    holdingStack.Push(new HoldingInfo(from, fromRow, to, holdingSuits, length));
                                }

                                break;
                            }
                        }
                    }

                    // Add moves to an space.
                    for (int i = 0; i < FindTableau.NumberOfSpaces; i++)
                    {
                        int to = FindTableau.Spaces[i];

                        if (fromRow == 0)
                        {
                            // No point in moving from a full pile
                            // from one open position to another unless
                            // there are more cards to turn over.
                            if (FindTableau.GetDownCount(from) == 0)
                            {
                                continue;
                            }
                        }
                        else
                        {
                            // No point in moving anything less than
                            // as much as possible to an space.
                            Card nextCard = fromPile[fromRow - 1];
                            if (fromCard.Suit == nextCard.Suit)
                            {
                                if (nextCard.IsTargetFor(fromCard))
                                {
                                    continue;
                                }
                            }
                        }

                        for (int count = 0; count <= holdingStack.Count; count++)
                        {
                            HoldingSet holdingSet = new HoldingSet(holdingStack, count);
                            if (holdingSet.FromRow == fromRow)
                            {
                                // No cards left to move.
                                continue;
                            }
                            if (extraSuits > maxExtraSuitsToSpace + holdingSet.Suits)
                            {
                                // Not enough spaces.
                                continue;
                            }

                            // We've found a legal move.
                            Pile toPile = FindTableau[to];
                            Algorithm.ProcessCandidate(new Move(from, fromRow, to, toPile.Count, AddHolding(holdingSet)));
                            break;
                        }

                        // Only need to check the first space
                        // since all spaces are the same
                        // except for undealt cards.
                        break;
                    }
                }
            }
        }
        private void CheckOffload(int to)
        {
            if (Offload.IsEmpty)
            {
                // No offload to check.
                return;
            }

            Pile offloadPile = WorkingTableau[Offload.To];

            if (offloadPile.Count == 0)
            {
                // A discard emptied the offload pile.
                Offload = OffloadInfo.Empty;
                return;
            }

            Card     offloadRootCard      = offloadPile[0];
            int      offloadSuits         = offloadPile.CountSuits();
            int      offloadMaxExtraSuits = ExtraSuits(GetNumberOfSpacesLeft());
            MoveType offloadType          = Offload.SinglePile ? MoveType.Basic : MoveType.Reload;

            // Check whether offload matches from pile.
            Card fromCard = WorkingTableau.GetCard(from);

            if (offloadRootCard.IsSourceFor(fromCard))
            {
                // Check whether we can make the move.
                bool canMove = true;
                HoldingStack.Clear();
                if (Offload.SinglePile && offloadSuits - 1 > offloadMaxExtraSuits)
                {
                    // Not enough spaces.
                    offloadSuits -= FindHolding(WorkingTableau, HoldingStack, false, offloadPile, Offload.To, 0, offloadPile.Count, from, offloadMaxExtraSuits);
                    if (offloadSuits - 1 > offloadMaxExtraSuits)
                    {
                        // Not enough spaces and/or holding piles.
                        canMove = false;
                    }
                }

                if (canMove)
                {
                    // Save working state.
                    SaveWorkingState();

                    // Offload matches from pile.
                    AddSupplementaryMove(new Move(offloadType, Offload.To, 0, from), offloadPile, HoldingStack.Set, true);

                    // Add the intermediate move.
                    AddMove(order + GetOrder(fromCard, offloadRootCard));

                    // Restore working state.
                    RestoreWorkingState();
                }
            }

            // Check whether offoad matches to pile.
            Card toCard = WorkingTableau.GetCard(to);

            if (offloadRootCard.IsSourceFor(toCard))
            {
                // Check whether we can make the move.
                bool canMove = true;
                HoldingStack.Clear();
                if (Offload.SinglePile && offloadSuits - 1 > offloadMaxExtraSuits)
                {
                    // Not enough spaces.
                    offloadSuits -= FindHolding(WorkingTableau, HoldingStack, false, offloadPile, Offload.To, 0, offloadPile.Count, to, offloadMaxExtraSuits);
                    if (offloadSuits - 1 > offloadMaxExtraSuits)
                    {
                        // Not enough spaces and/or holding piles.
                        canMove = false;
                    }
                }

                if (canMove)
                {
                    // Record the order improvement.
                    order += GetOrder(toCard, offloadRootCard);

                    // Found a home for the offload.
                    AddSupplementaryMove(new Move(offloadType, Offload.To, 0, to), offloadPile, HoldingStack.Set, true);

                    // Update the state.
                    Offload = OffloadInfo.Empty;
                }
            }
        }
        private void CheckOne(Move uncoveringMove)
        {
            // Prepare data structures.
            order = 0;
            int runs = Roots.Count - 1;

            Offload = OffloadInfo.Empty;
            SupplementaryMoves.Clear();

            // Initialize the pile map.
            WorkingTableau.Clear();
            WorkingTableau.CopyUpPiles(FindTableau);
            WorkingTableau.BlockDownPiles(FindTableau);

            if (!uncoveringMove.IsEmpty)
            {
                // Update the map for the uncovering move but don't
                // include its order contribution so we don't make
                // the uncovering move unless it is really necessary.
                MoveStack.Clear();
                for (int next = uncoveringMove.HoldingNext; next != -1; next = SupplementaryList[next].Next)
                {
                    Move holdingMove = SupplementaryList[next];
                    Move forwardMove = new Move(MoveType.Basic, MoveFlags.Holding, holdingMove.From, holdingMove.FromRow, holdingMove.To);
                    SupplementaryMoves.Add(forwardMove);
                    WorkingTableau.Move(forwardMove);
                    MoveStack.Push(new Move(MoveType.Basic, MoveFlags.UndoHolding, holdingMove.To, -holdingMove.ToRow, uncoveringMove.To));
                }
                SupplementaryMoves.Add(uncoveringMove);
                WorkingTableau.Move(uncoveringMove);
                while (MoveStack.Count > 0)
                {
                    Move holdingMove = MoveStack.Pop();
                    if (!WorkingTableau.IsValid(holdingMove))
                    {
                        break;
                    }
                    SupplementaryMoves.Add(holdingMove);
                    WorkingTableau.Move(holdingMove);
                }
            }

            // Check all the roots.
            int offloads = 0;

            for (int n = 1; n < Roots.Count; n++)
            {
                int  rootRow       = Roots[n];
                Card rootCard      = fromPile[rootRow];
                int  runLength     = Roots[n - 1] - Roots[n];
                int  suits         = fromPile.CountSuits(rootRow, rootRow + runLength);
                int  maxExtraSuits = ExtraSuits(GetNumberOfSpacesLeft());
                bool suitsMatch    = false;
                HoldingStack.Clear();

                // Try to find the best matching target.
                int to = -1;
                for (int i = 0; i < NumberOfPiles; i++)
                {
                    if (i == from)
                    {
                        continue;
                    }
                    Card card = WorkingTableau.GetCard(i);
                    if (card.IsTargetFor(rootCard))
                    {
                        if (!Offload.IsEmpty && to == Offload.To)
                        {
                            to         = -1;
                            suitsMatch = false;
                        }
                        if (!suitsMatch && card.Suit == rootCard.Suit)
                        {
                            to         = i;
                            suitsMatch = true;
                        }
                        else if (to == -1)
                        {
                            to = i;
                        }
                    }
                }

                MoveType type      = MoveType.Basic;
                bool     isOffload = false;
                if (to != -1)
                {
                    // Check for inverting.
                    if (!Offload.IsEmpty && to == Offload.To)
                    {
                        if (!Offload.SinglePile)
                        {
                            // Not enough spaces to invert.
                            return;
                        }
                    }

                    // Try to move this run.
                    if (suits - 1 > maxExtraSuits)
                    {
                        // Try using holding piles.
                        suits -= FindHolding(WorkingTableau, HoldingStack, false, fromPile, from, rootRow, rootRow + runLength, to, maxExtraSuits);
                        if (suits - 1 > maxExtraSuits)
                        {
                            // Not enough spaces.
                            return;
                        }
                    }

                    // Record the order improvement.
                    order += GetOrder(true, suitsMatch);
                }
                else
                {
                    if (!Offload.IsEmpty)
                    {
                        // Already have an offload.
                        return;
                    }

                    // It doesn't make sense to offload the last root.
                    if (rootRow == 0)
                    {
                        if (runs - 1 >= 2)
                        {
                            AddMove(order);
                        }
                        return;
                    }

                    // Check for partial offload.
                    if (offloads > 0)
                    {
                        AddMove(order);
                    }

                    // Try to offload this run.
                    if (GetNumberOfSpacesLeft() == 0)
                    {
                        // Not enough spaces.
                        return;
                    }
                    to = WorkingTableau.Spaces[0];
                    int maxExtraSuitsOnePile = ExtraSuits(GetNumberOfSpacesLeft() - 1) + 1;
                    if (suits > maxExtraSuitsOnePile)
                    {
                        // Try using holding piles.
                        suits -= FindHolding(WorkingTableau, HoldingStack, false, fromPile, from, rootRow, rootRow + runLength, to, maxExtraSuits);
                        if (suits > maxExtraSuits)
                        {
                            // Still not enough spaces.
                            return;
                        }
                    }
                    int numberOfSpacesUsed = SpacesUsed(GetNumberOfSpacesLeft(), suits);
                    Offload   = new OffloadInfo(to, numberOfSpacesUsed);
                    type      = Offload.SinglePile ? MoveType.Basic : MoveType.Unload;
                    isOffload = true;
                    offloads++;
                }

                // Do the move and the holding moves.
                HoldingSet holdingSet  = HoldingStack.Set;
                bool       undoHolding = !isOffload;
                AddSupplementaryMove(new Move(type, from, rootRow, to), fromPile, holdingSet, undoHolding);

                // Check whether the offload matches the new from or to piles.
                if (!isOffload)
                {
                    CheckOffload(to);
                }

                // Check whether any of the one run piles now match
                // the new from or to piles.
                for (int i = 0; i < OneRunPiles.Count; i++)
                {
                    if (CheckOneRun(to, OneRunPiles[i]))
                    {
                        // Found an emptying move.
                        return;
                    }
                }
            }

            // Check for unload that needs to be reloaded.
            if (!Offload.IsEmpty && !Offload.SinglePile)
            {
                if (FindTableau.GetDownCount(from) != 0)
                {
                    // Can't reload.
                    return;
                }
                else
                {
                    // Reload the offload onto the now empty space.
                    SupplementaryMoves.Add(new Move(MoveType.Reload, Offload.To, 0, from, 0));
                }
            }

            // Add the move.
            AddMove(order);
        }