void OnTriggerExit(Collider col) { if (col.gameObject.tag == "rabbit") { //print("HereA"); HoldItems hold = (HoldItems)col.gameObject.GetComponent <HoldItems>(); if (hold.isLocal) { this.gameObject.GetComponent <Renderer>().enabled = true; } //this.gameObject.GetComponent<Renderer>().enabled = true; //co.a = 0f; } }
public void parameterInitialize() { Level = 1; ExperiencePoint = 0; HitPoint = 100; MaxHitPoint = HitPoint; OnakaPoint = 100; AttackPower = 35; localTurn = 0; //Name = "テストデバッグ太郎"; //Name = "プレイヤー01"; // Name = "プレイヤー02"; //Name = "プレイヤー03"; //Name = "プレイヤー04"; //Name = "プレイヤー05"; //Name = "プレイヤー06"; //Name = "プレイヤー07"; //Name = "プレイヤー08"; //Name = "プレイヤー09"; //Name = "プレイヤー10"; //Name = "プレイヤー11"; //Name = "プレイヤー12"; //Name = "プレイヤー13"; //Name = "プレイヤー14"; //Name = "プレイヤー15"; //Name = "プレイヤー16"; //Name = "プレイヤー17"; //Name = "プレイヤー18"; //Name = "プレイヤー19"; //Name = "プレイヤー20"; //Name = "プレイヤー21"; //Name = "プレイヤー22"; Name = "プレイヤー"; Index = 0; UseItemNum = 0; HoldItems.Add(0); HoldItems.Add(1); HoldItems.Add(2); HoldItems.Add(3); }