// Use this for initialization void Start() { startHealth = stats.GetStat(CharacterStatType.MaxHealth); hitFlasher = GetComponentInChildren <HitFlasher>(); stats.SetStats(); EventSystem.Instance.TriggerEvent(Strings.Events.PLAYER_BIRTHED); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); HitFlasher hitFlasher = target as HitFlasher; if (Application.isPlaying) { EditorGUILayout.Space(); if (GUILayout.Button("Flash")) { hitFlasher.HitFlash(); } if (GUILayout.Button("Test Stun Flashing")) { hitFlasher.SetStunnedState(); } } }