Ejemplo n.º 1
0
 public override void Construct()
 {
     //TODO måste lista ut hur vi ska göra för att hämta saker som hitboxes på ett smidigt sätt
     //alla hitboxes har en ID som man letar efter
     hitBox       = context.owner.GetComponentInChildren <HitBoxController>();
     _constructed = true;
 }
Ejemplo n.º 2
0
    void Start()
    {
        playerInput = GameObject.Find("PlayerInput");
        animator    = GetComponentInParent <Animator>();
        //Find player's input buffer
        InputBuffer[] buff = FindObjectsOfType(typeof(InputBuffer)) as InputBuffer[];
        for (int i = 0; i < buff.Length; i++)
        {
            if (buff[i].playerNumber == playerNumber)
            {
                inputBuffer = buff[i];
            }
        }
        //Find opponent
        GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
        for (int i = 0; i < players.Length; i++)
        {
            if (players[i].GetComponent <PlayerController>())
            {
                if (players[i].GetComponent <PlayerController>().playerNumber != playerNumber)
                {
                    opponent = players[i];
                }
            }
        }

        hitBoxController = GetComponent <HitBoxController>();
    }
Ejemplo n.º 3
0
 private void SetSingleton()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
 }
Ejemplo n.º 4
0
    private void Start()
    {
        navigation = GetComponent <NavMeshAgent>();
        stateMachine.ChangeState(idleState);

        whipHitBoxController = whipHitBox.GetComponent <HitBoxController>();

        if (player == null)
        {
            player = GameObject.FindGameObjectWithTag("Player").transform;
        }
    }
Ejemplo n.º 5
0
 void Start()
 {
     _HitBoxController = GameObject.Find("BoxToHit").GetComponent <HitBoxController>();
     greatAnimator     = GameObject.Find("GreatImage").GetComponent <Animator>();
     failAnimator      = GameObject.Find("FailImage").GetComponent <Animator>();
     score             = 0;
     timeNotOver       = true;
     notFailedYet      = true;
     spawnTime         = Time.time;
     Cubetransform     = GameObject.Find("Cube");
     BoxToHit          = GameObject.Find("BoxToHit").transform;
     scoreText         = GameObject.Find("ScoreText").GetComponent <TextMeshProUGUI>();
 }
    //public Animator animator;

    private void Awake()
    {
        stateMachine = new StateMachine <AlexPlayerController>(this);

        playerIdleState      = new PlayerIdleState();
        playerRunningState   = new PlayerRunningState();
        playerJumpingState   = new PlayerJumpingState();
        playerFallingState   = new PlayerFallingState();
        playerAttackingState = new PlayerAttackingState();

        stateMachine.ChangeState(playerIdleState);

        rb = GetComponent <Rigidbody>();

        attackHitboxScript = attackHitboxObject.GetComponent <HitBoxController>();
    }
Ejemplo n.º 7
0
    private void CreateBullet()
    {
        float angle = Mathf.Atan2(Target.y - transform.position.y, Target.x - transform.position.x);

        if (_BulletPrefab != null)
        {
            GameObject bullet = Instantiate(_BulletPrefab, transform.position, Quaternion.Euler(0, 0, angle * 180 / Mathf.PI));
            bullet.tag = tag;

            HitBoxController bulletHitBox = bullet.GetComponent <HitBoxController>();
            bulletHitBox.HitTags = _HitTags;
        }
        else
        {
            Debug.LogError("No Bullet Prefab");
        }
    }
Ejemplo n.º 8
0
    public void Start()
    {
        rb               = GetComponent <Rigidbody>();
        anim             = GetComponent <Animator>();
        isdead           = false;
        health           = maxhealth;
        shotsfiredbool   = false;
        isalert          = false;
        dummyweapontimer = 6;
        dummyweapon.SetActive(false);
        dummyweaponadded = false;
        firing           = false;
        NewActionTimer   = NewActionTimerStart;

        strobelight.SetActive(false);
        rb.maxAngularVelocity = .5f;
        Hoxie       = HitBoxManager.GetComponent <HitBoxController>();
        aggro       = false;
        locale      = 0;
        walkstutter = 2;
        civvytimer  = 30;
    }